FREAK TABLE -
Roll |
EFFECT |
DESCRIPTION |
Rules and Bonuses |
1 |
Actor |
PC has been on the stage. |
PC has Acting to rank 1. |
2 |
Alcohol / Poison Tolerance |
PC it very resistant to the effects of toxins |
Plus 1D3 Poison Resistance. |
3 |
Animal Friend |
PC is a vegetarian, and loves animals |
PC gains ANIMAL EMPATHY skill. If PC kills or eats animal flesh this skill is lost. |
4 |
Born Leader |
PC has good management skills |
Start with 1d3 Drill ranks and minus 1 exp (minimum 2) to the Management skill |
5 |
Collectomania |
PC wants to have everything, and 'collects' everything |
Minus 1 exp to pickpocket skills |
6 |
Conjurer |
PC is quick of hand and can perform 'magic'. |
PC gains 10 Cantrips |
7 |
Creative Cook |
PC is able to create a meal out of anything |
Gain cook rank 1 and 2 |
8 |
Demonic Affinity |
PC has a connection will the hell creatures. |
PC gains daemon lore. PC can speak to daemons and lower level daemons (1- |
9 |
Family Heirloom |
PC has his family Heirloom |
PC has a +1MC Object or Weapon. |
10 |
Fast Reactions |
PC has very fast reflexes |
Gain 2 dodge blows skills |
11 |
Hand of God |
PC can feel the presence of the gods |
PC can detect Sa at touch and by concentrating can perceive Sa |
12 |
Health Fanatic |
PC loves to Jog and exercise |
Gain plus 1d4 BP's |
13 |
Inner Spirit |
PC has Strong Inner spirit |
Plus 1d6 chi |
14 |
Keen Smell |
PC has a very acute sense of smell |
PC gains Acute Smell Skill. (re- |
15 |
Keen Vision |
PC is very observant |
PC can learn the Observe skill at minus 1 exp. Per rank (minimum cost 2) |
16 |
Light Sleeper |
Even the tiniest noises wake you, it is impossible to surprise you in your sleep. As soon as you are awake, you become very alert, avoiding the grogginess most of us experience upon first waking. |
PC can never be crept up on when asleep. NB: this does mean that every sound will wake PC, so they will get little sleep when out in the wilds. Will wake straight away when a sleep spell duration finishes. |
17 |
Locksmith |
PC is the child of a locksmith |
Gain Rank 1 locksmith |
18 |
Love of Chemicals |
PC loves playing with concoctions |
Gain 1d4 Formula Control points |
19 |
Magic Sight |
PC can see the winds of magic and can see all magic items knowing the difference between active and passive magic. |
None |
20 |
Naturist |
PC loves to get back to nature |
PC gains 2ap while not wearing any form of armour. |
21 |
Navigator |
PC has been a navigator at sea |
Gain Star Navigation, Orientation and Cartography |
22 |
Outsider |
PC has always lived outside the city environment. |
PC gains Survival Lore rank 1 |
23 |
Pain Resistance |
Able to withstand pain. |
Take minus 1 damage, i.e. single causes 4 points instead of 5. |
24 |
Profession |
PC has opportunity to work |
PC may choose one profession based skill (i.e. Blacksmithing lvl 1, Brewing etc.) |
25 |
Purifying touch |
PC was blessed as a child |
Can cure disease on touch |
26 |
Reading |
PC enjoys a good book. |
PC gains Book Lore skill |
27 |
Religious Parents |
PC has stanchly religious parents |
PC gains Theology rank 1 in a chosen religion |
28 |
Small Fortune |
PC has a acquired a small trove of money |
x10 Starting Money |
29 |
Spark Touch |
PC builds up static. |
Causes a touch ignite to flammable material and a painful shock to non- |
30 |
Spoken to God |
PC has Spoken to a god, or has had a visitation. |
If PC decides to become a priest� they will gain a free +1AP bless that will stack with other blesses. |
31 |
Strength of Body |
PC has a good resistance to disease. |
x2 Disease Resistance. |
32 |
Talk with Ancestors |
PC is open to the spirits of his ancestors and can communicate with them |
Gain rank 1 Spirit Magic |
33 |
Undead Slayer |
PC hates undead and has studied how to destroy them |
Gain Undead Lore, and does Bane against Undead creatures |
34 |
Adrenaline Surge |
PC is capable of flooding their system with adrenaline and endorphins at will by working themself into a frenzy. |
Gain frenzy skill |
35 |
Animal Friend |
PC loves Animals |
PC gains Animal Empathy skill |
36 |
Archmage Ability |
PC has a natural talent with magic. |
PC learns MAGIC MASTERY at minus 1 exp. cost. Minimum two. |
37 |
Bane |
PC has a venomous hatred towards a particular race |
Any blows delivered against REF decided race are 'Killing'. |
38 |
City Lore |
PC loves current events and follows the gossip around town |
City Lore rank 4 (one City only, must be specified at time of character generation). |
39 |
Contortionism |
PC can bend in strange ways. |
As skill CONTORTIONISM. |
40 |
Dark Temptation |
PC has a dark side and is drawn to evil deeds. |
- |
41 |
Diabolical Upbringing |
Lived on street Abused / beaten up by Parent or guardians etc. |
PC Gains +1d4BP |
42 |
Disease |
PC suffered and survived a random disease in their child hood. |
Gain plus 2 to Disease Resistance |
43 |
Divine Gift |
PC has been visited and gifted by a god / avatar. |
2x Sa per roll. |
44 |
Eagle Eye |
PC has an affinity towards missile combat |
- |
45 |
Elvish Training |
PC was schooled by Elvish mage |
PC learns High, Wild or Dark Elvish language, as appropriate and gains an additional +1D3 MP's. |
46 |
Faerie Sight |
PC can see into the Fea Realm |
PC gains Fearie Sight skill |
47 |
Favoured |
PC is good friend with a local lord or influential character such as village healer. |
None. |
48 |
Holy Aura |
PC has a feint godly aura around him.� |
PC gains +1 Sa per level Good / Neutral deities only. Not accumulative with Divine Gift. |
49 |
Immovable Will |
PC has a strong willpower |
Immune to fear and charm attacks (mental enhancement (ME) attacks). |
50 |
Innate Magician |
PC has self taught themselves the basics of magic |
PC automatically gains rank 1 in MAGIC MASTERY. |
51 |
Lucky Talisman |
PC has a lucky charm |
PC gains plus 1ap while they have their talisman. If lost PC suffers minus 1ap |
52 |
Magic Affinity |
PC is attuned to the Soul Fire Stone. |
+1MP to Magic Points rolls. |
53 |
Magic Resistant |
PC is immune to Magic |
No indirect magic/potions/wards work on PC (Sa works as normal). Only Direct Magic such as fireballs work. |
54 |
Magic Sense |
PC is sensitive to magic |
PC's hair will 'prickle' near a magic object. |
55 |
Magic Tome |
PC has somehow inherited a magical tome (teaching scroll) |
PC may learn 2 spells free of charge. NB: Must possess magic points in order to cast |
56 |
Master Crafted Item |
PC has acquired a +1MC item |
Begins with + 1MC object, this can not be a weapon. |
57 |
Mental Strength |
PC has a strong mind. |
PC gains +1 WP |
58 |
Natural Fighter |
PC has an affinity towards melee combat |
- |
59 |
Prior Service |
PC has served in the Army/military |
Gain rank 1 Drill skill and Signals skill. Roll on Military Injury and Spoils tables |
60 |
Quick Witted |
PC is a quick thinker |
- |
61 |
Sa sensitivity |
PC can see the influence of the Gods. |
Can perceive Sa. Allows you see any Sa on an item or person. If PC becomes a priest he gains +1 Sa per level |
62 |
Sensitive Touch |
PC has a very sensitive touch |
- |
63 |
Strength Reserve |
PC is able to call upon his inner strength at time of need. |
Once per adventure may use +1 STRENGTH for one encounter or heal 10 points of healing. |
64 |
Subconscious Discipline |
PC is good at studying |
Lore skills cost minus 1 exp Minimum cost two. |
65 |
Superstitious |
Acute beliefs to the point of insanity, i.e. ladders, cats, etc. |
Minus 2 exp (minimum cost 1) to 1st rank of Fortune Magic |
66 |
Temporal Resistance |
PC is mildly resistant to magic |
Any spells, physical or mental cast at PC are halved in damage/ effect. |
67 |
Tolerance to Pain |
PC has a high pain threshold |
PC can fall to minus 15 BP's before falling unconscious and dying / PC also doubles his WP v's torture. |
68 |
Un- |
PC has a feint godly aura around him. |
PC gains +1 Sa per level Evil / Neutral deities only. Not accumulative with Divine Gift. |
69 |
Atheist |
PC does not believe in the god's. |
PC is Immune to mind effecting religious miracles. |
70 |
Dark Temptation |
PC is tempted to the Dark Side |
Roll D6: 1) 2 free Darkness spells (LVL 1 only) 2) Torture to Rank 3) Theology to any evil deity 4) Throat slit 5) Garrotte 6) Poison lore |
71 |
Death Wish |
PC wants to die gloriously in combat and will wade in and fight whenever possible. |
PC does +2 damage with any weapon. |
72 |
Dowser |
PC has been taught how to dowse |
PC has the dowsing skill to rank 3 |
73 |
Explorer |
PC was an explorer before becoming an adventurer |
PC gains Plus 1 Language and plus 1 Lore Skill and Cartography and Orientation skill |
74 |
Healing Mentor |
PC ran errands for a Healer |
PC gains one 'Healing' category skill at outset |
75 |
Healing Touch |
PC can touch any one wound and heal 1LP (1 touch per wound) |
None |
76 |
Herbalist |
PC is a natural herbalist |
PC can learn any 'Herbalist' Category skills for minus 1 exp, minimum cost 2 exp |
77 |
Historian |
PC has love of History |
Gain History and Racial Lore |
78 |
Linguist |
PC was around different languages during childhood |
Gain plus 1d3 extra languages |
79 |
Lore Master |
PC has a natural curiosity about Lore |
PC can learn any 'Lore' Category skills for minus 1 exp, minimum cost 2 exp |
80 |
Lucky |
PC is very lucky |
PC learns any 'Luck' category skills at minus 1 cost (minimum cost 2) |
81 |
Lucky turn |
PC has picked up a skill |
PC gains 1 'Luck' category skill |
82 |
Magic Magnet |
PC Attracts Magic |
PC gains +1 MP per magic mastery level. |
83 |
Merchants Child |
PC has been brought up in a merchants household with access to parents merchandise |
PC starts with 1d6x100 Gelt worth of equipment (not Master Crafted or Magical) |
84 |
Natural Linguist |
PC has a natural affinity with languages |
Can learn up to Rank 3 for each language for 2 exp. NB: sill takes the same amount of time to learn |
85 |
Natural Marksman |
PC is a natural Marksman |
PC can learn any 'Missile' Category skills for minus 1 exp, minimum cost 2 exp |
86 |
Patient |
PC has the patience of a saint. |
PC chooses category (Dex or Int) and can learn these skills at minus 1 exp cost (min 2). However PC must spend x2 money costs to learn |
87 |
Racial Schooling |
PC was taught in a non- |
PC can speak a Demi racial language. |
88 |
Raised by Healer |
PC was brought up by a healer and ran errands for him |
PC learns Nursing rank 1 |
89 |
Raised by Herbalist |
PC was brought up by a herbalist and ran errands for him |
PC gains one 'Herbalist' category skill at outset |
90 |
Raised by Lore Master |
PC was brought up by a Lore Master and ran errands for him |
PC gains one 'Lore' category skill at outset |
91 |
Raised by Marksman |
PC was brought up by a Marksman and ran errands for him |
PC gains one 'Missile' category skill at outset |
92 |
Raised by Rogue |
PC was brought up by a Rogue and ran errands for him |
PC gains one 'Nefarious' category skill at outset |
93 |
Raised by Socialite |
PC was brought up by a Socialite and attended functions with him |
PC gains one 'Social' category skill at outset |
94 |
Rescued by Good Witch |
PC was abducted when young and rescued by a Good Witch that then taught them the ways of the wild |
Gain White fortune magic rank 1. Herb Lore. Survival Lore. PC is also shunned by city folk. |
95 |
Rescued by Grey Witch |
PC was abducted when young and rescued by a Grey Witch that then taught them the ways of the wild |
Gain Grey fortune magic rank 1. Herb Lore. Survival Lore. PC is also shunned by city folk. |
96 |
Runic Lore |
PC is a student of History |
PC is able to read/write OLD SCRIPT and RELIGIOUS SCRIPT and gains the History Skill. |
97 |
Second Sight |
PC can see demons, ghosts, spirits and other supernatural entities not normally visible to mortals. If you address the entity, you will reveal that you can see it, but otherwise the creature cannot tell that you are aware of it visually. |
None |
98 |
Tender Touch |
PC is naturally inclined towards healing |
PC can learn any 'Healing' Category skills for minus 1 exp, minimum cost 2 exp |
99 |
Transcendence |
PC is blessed |
PC is able to wear any armour and is able to cast spells while doing so. |
100 |
Violent Upbringing |
PC had a rough childhood, which involved lots of beatings. PC has scars but is able to withstand pain. |
Take minus 1 damage, i.e. single causes 4 points instead of 5. |
Steps to creating a Character |
Racial Templates - Human |
Racial Templates - Other |
Freak Rolls |
Military Characters |
Oriental Characters |
Table One |
Table Two |
Table Three |
Military Scout |
Military Mage |
Military Soldier |
Militia |
Navy |
Samurai or Ronin |
Sohei |
Ashigaru |
Ninja |
Kuge |
The Races |
Distances |
Laws |
The Lords |
World History |
Cities |
Maps |
Guilds |
Currency |
The Planes |
Hell |
Human Races - Eastern Continent |
Human Races - Western Continent |
'Animal' Races |
Non-Human Races |
Half-Breeds |
Elves |
Faerie and other Realm |
NPC Races |
Andian |
Arges |
Zambeshians |
Adram |
Ape-man |
Bearman |
Kaboi - Cat Folk |
Karnakks (Lizard-men) |
Kelpie |
Ratling |
Serpentine |
Wolfen |
Changelings |
Cyclops |
Dwarves |
Dwagar |
Gnomes |
Hobgoblin |
Merfolk |
Oceghyll |
Part Kobolds |
Tibbits |
Half-Elf |
Half-Orcs |
Half-Ogres |
Half-Trolls |
Ajor |
Dryads |
Dragon Newts |
Oakmen |
Playing a Lord |
Royal Family |
The Five Families |
Recent History |
Creating a Lord Character |
Drummond |
Grimstone |
Maddock |
Sedrin |
Warfields |
Drummond Family |
Grimstone family |
Maddock family |
Sedrin family |
Warfields family |
Lords Meeting - 10/05/2014 |
Baeggwyn |
Gefyn Dwyr |
Tyrnuedd |
Luagg |
Peldwyn |
Baeggwyn |
Feurdii |
Adwyn |
Lyngoch |
Maedyll |
Cefyn Graenog |
Dinnas Emyrs |
Llyn Cerrig Bach |
Tal-Y-Lyn |
Gefyn Dwyr |
Tanarsa Ritual |
Skill Summary Table |
Skills A |
Skills B |
Skills C |
Skills D |
Skills E - F |
Skills G - L |
Skills M |
Skills N - R |
Skills S |
Skills T |
Skills U - Z |
Baking |
Barbering |
Battle Magic |
Beautician |
Bee Keeping |
Biography |
Bladed Weapon |
Blow Pipe |
Blunt Weapons |
Boat Building |
Body Development |
Book Lore |
Bowmanry |
Brawling |
Brewing |
Butcher |
Daemon Lore |
Dance |
Defence Mastery |
Dentistry |
Disease Lore |
Disguise |
Distillery |
Dodge Blow |
Dowsing |
Drill |
Drug Resistance |
Dual-Weapon Combo |
Dying |
Magic Development |
Magic Manipulation |
Magic Mastery |
Magic Sense |
Management |
Marksmanship |
Martial Arts |
Masonry / Stone Working |
Meditation |
Metallurgy |
Milling |
Mining |
Missile |
Mythology |
Shaman Spirits |
Shamanistic Rituals |
Spirits - Animals |
Spirits - Creature |
Spirits - Plant |
Spirits - Power |
Tanning |
Teaching |
Tear Throat |
Thatching |
Theology |
Throat Slit |
Thrown |
Tight Rope Walking |
Tinker |
Tobacconist |
Torture |
Tracking |
Trap Mastery |
Two-Handed Weapons |
Undead Lore |
Viniculture |
Weapon Mastery |
Wig Maker |
Wild Magic Mastery |
Wild's Lore |
Witch Curse |
Wound Binding |
Wrestling |
Wrestling - Sumo |
Yodelling |
Alchemy |
Armour |
Clothing |
Food and Lodgings |
Herbs |
Equipment |
Properties |
Weapons - Melee |
Weapons - Missile |
Alchemy Rules |
Broken Bones |
Business Rules |
Diseases |
Etiquette |
Herbalism Rules |
Magic Rules |
Religion Rules |
Rune Mastery Rules |
Strength Drain |
Skins and their Properties |
Willpower |
Business Earnings |
Business Set Up Costs |
Profession Earnings |
Job Earnings Table |
Magic Rules |
Cantrips |
Mage and Apprentice Rules |
Magic Manipulations |
Magical Research |
Soul Fire Stone Ritual |
Bolster |
Charging |
Delay |
Distruct |
Effect Other |
Extension |
On / Off |
Permenency |
Range |
Re-Charge |
Stipulation |
Warding |
Avatars |
Blesses and Curses |
Religious Familiar |
Guidance and Sacrifices |
Holy & UnHoly Water |
Index of Gods |
Laying the Dead to rest |
Origin of Religion |
Religious Symbols |
Strictures |
The Priesthood |
Rune Mastery Q&A |
Adventures |
World News 22/11/2010 |
World News 07/10/2010 |
World News 24/09/2010 |
Members Stories |
Tavern Wall |
Event Blog |
United Luagg Alliance |
Rob |
Vicky |
Aerie - Intro and Prologue |
Aerie - Chapter One |
Aerie - Chapter Two |
Aerie - Chapter 3 |
Aerie - Chapter 4 |
The Game - Gods at Play |
The Game - New Pieces |
Gwynneth - Intro |
Gwynneth - Chapter 1 |
Gwynneth - Chapter 2 |
Gwynneth - Chapter 2 continued |
Gwynneth - Chapter 3 |
Gwynneth - Chapter 3 continued |
Table One |
Table Two |
Table Three |
Steps to creating a Character |
Racial Templates - Human |
Racial Templates - Other |
Freak Rolls |
Military Characters |
Oriental Characters |
Table One |
Table Two |
Table Three |
Military Scout |
Military Mage |
Military Soldier |
Militia |
Navy |
Samurai or Ronin |
Sohei |
Ashigaru |
Ninja |
Kuge |
Table One |
Table Two |
Table Three |
Table One |
Table Two |
Table Three |
Steps to creating a Character |
Racial Templates - Human |
Racial Templates - Other |
Freak Rolls |
Military Characters |
Oriental Characters |
Table One |
Table Two |
Table Three |
Military Scout |
Military Mage |
Military Soldier |
Militia |
Navy |
Samurai or Ronin |
Sohei |
Ashigaru |
Ninja |
Kuge |
Table One |
Table Two |
Table Three |
Steps to creating a Character |
Racial Templates - Human |
Racial Templates - Other |
Freak Rolls |
Military Characters |
Oriental Characters |
Table One |
Table Two |
Table Three |
Military Scout |
Military Mage |
Military Soldier |
Militia |
Navy |
Samurai or Ronin |
Sohei |
Ashigaru |
Ninja |
Kuge |
The Races |
Distances |
Laws |
The Lords |
World History |
Cities |
Maps |
Guilds |
Currency |
The Planes |
Hell |
Human Races - Eastern Continent |
Human Races - Western Continent |
'Animal' Races |
Non-Human Races |
Half-Breeds |
Elves |
Faerie and other Realm |
NPC Races |
Andian |
Arges |
Zambeshians |
Adram |
Ape-man |
Bearman |
Kaboi - Cat Folk |
Karnakks (Lizard-men) |
Kelpie |
Ratling |
Serpentine |
Wolfen |
Changelings |
Cyclops |
Dwarves |
Dwagar |
Gnomes |
Hobgoblin |
Merfolk |
Oceghyll |
Part Kobolds |
Tibbits |
Half-Elf |
Half-Orcs |
Half-Ogres |
Half-Trolls |
Ajor |
Dryads |
Dragon Newts |
Oakmen |
Playing a Lord |
Royal Family |
The Five Families |
Recent History |
Creating a Lord Character |
Drummond |
Grimstone |
Maddock |
Sedrin |
Warfields |
Drummond Family |
Grimstone family |
Maddock family |
Sedrin family |
Warfields family |
Lords Meeting - 10/05/2014 |
Baeggwyn |
Gefyn Dwyr |
Tyrnuedd |
Luagg |
Peldwyn |
Baeggwyn |
Feurdii |
Adwyn |
Lyngoch |
Maedyll |
Cefyn Graenog |
Dinnas Emyrs |
Llyn Cerrig Bach |
Tal-Y-Lyn |
Gefyn Dwyr |
Tanarsa Ritual |
Skill Summary Table |
Skills A |
Skills B |
Skills C |
Skills D |
Skills E - F |
Skills G - L |
Skills M |
Skills N - R |
Skills S |
Skills T |
Skills U - Z |
Baking |
Barbering |
Battle Magic |
Beautician |
Bee Keeping |
Biography |
Bladed Weapon |
Blow Pipe |
Blunt Weapons |
Boat Building |
Body Development |
Book Lore |
Bowmanry |
Brawling |
Brewing |
Butcher |
Daemon Lore |
Dance |
Defence Mastery |
Dentistry |
Disease Lore |
Disguise |
Distillery |
Dodge Blow |
Dowsing |
Drill |
Drug Resistance |
Dual-Weapon Combo |
Dying |
Magic Development |
Magic Manipulation |
Magic Mastery |
Magic Sense |
Management |
Marksmanship |
Martial Arts |
Masonry / Stone Working |
Meditation |
Metallurgy |
Milling |
Mining |
Missile |
Mythology |
Shaman Spirits |
Shamanistic Rituals |
Spirits - Animals |
Spirits - Creature |
Spirits - Plant |
Spirits - Power |
Tanning |
Teaching |
Tear Throat |
Thatching |
Theology |
Throat Slit |
Thrown |
Tight Rope Walking |
Tinker |
Tobacconist |
Torture |
Tracking |
Trap Mastery |
Two-Handed Weapons |
Undead Lore |
Viniculture |
Weapon Mastery |
Wig Maker |
Wild Magic Mastery |
Wild's Lore |
Witch Curse |
Wound Binding |
Wrestling |
Wrestling - Sumo |
Yodelling |
Alchemy |
Armour |
Clothing |
Food and Lodgings |
Herbs |
Equipment |
Properties |
Weapons - Melee |
Weapons - Missile |
Alchemy Rules |
Broken Bones |
Business Rules |
Diseases |
Etiquette |
Herbalism Rules |
Magic Rules |
Religion Rules |
Rune Mastery Rules |
Strength Drain |
Skins and their Properties |
Willpower |
Business Earnings |
Business Set Up Costs |
Profession Earnings |
Job Earnings Table |
Magic Rules |
Cantrips |
Mage and Apprentice Rules |
Magic Manipulations |
Magical Research |
Soul Fire Stone Ritual |
Bolster |
Charging |
Delay |
Distruct |
Effect Other |
Extension |
On / Off |
Permenency |
Range |
Re-Charge |
Stipulation |
Warding |
Avatars |
Blesses and Curses |
Religious Familiar |
Guidance and Sacrifices |
Holy & UnHoly Water |
Index of Gods |
Laying the Dead to rest |
Origin of Religion |
Religious Symbols |
Strictures |
The Priesthood |
Rune Mastery Q&A |
Adventures |
World News 22/11/2010 |
World News 07/10/2010 |
World News 24/09/2010 |
Members Stories |
Tavern Wall |
Event Blog |
United Luagg Alliance |
Rob |
Vicky |
Aerie - Intro and Prologue |
Aerie - Chapter One |
Aerie - Chapter Two |
Aerie - Chapter 3 |
Aerie - Chapter 4 |
The Game - Gods at Play |
The Game - New Pieces |
Gwynneth - Intro |
Gwynneth - Chapter 1 |
Gwynneth - Chapter 2 |
Gwynneth - Chapter 2 continued |
Gwynneth - Chapter 3 |
Gwynneth - Chapter 3 continued |