Rank |
Category |
Hobby Skill |
Exp Cost |
Pro Lvl |
Cost |
1 |
UNC / HEALING / MILITARY |
YES |
1 |
N/A |
FREE |
2 |
UNC / HEALING / MILITARY |
YES |
2 |
N/A |
50 |
3 |
UNC / HEALING / MILITARY |
YES |
4 |
N/A |
100 |
4 |
INT / HEALING |
NO |
6 |
N/A |
150 |
5 |
INT / HEALING |
NO |
8 |
N/A |
200 |
Rank |
Notes |
1 |
Heal a person that is on Minus 1 to Minus 3, Location or Blood Points, back to 0. NB: This does not require any balms or Elixirs it is purely by skill. |
Any Balm or Elixir used can do up to a Doubles worth of healing on wounds that are on 0 or above. |
|
General Notes |
|
Check for breathing and Heart beats and is able to tell if a person is alive or dead |
|
Able to 'rescue' victims from choking. |
|
Treat non- |
|
Bandage Sprains. |
|
Wound Binding can be used to stop a person from dying from a Throat slit or Garrotting (if applied within the time limits). Surgery is required to heal. |
|
Check the battle- |
|
2 |
Heal a person that is on Minus 1 to Minus 5, Location or Blood Points, back to 0. NB: This does not require any balms or Elixirs it is purely by skill. |
Any Balm or Elixir used can do up to a Triples worth of healing on wounds that are on 0 or above. |
|
Surgery skill can now be learnt |
|
General Notes |
|
Use Burn Compresses to heal damage from Heat Burns (Up to Wound Binding level may he healed to LP and BP) |
|
Bandage and secure all Limb Broken bones and Fractures. Does not actually do any physical healing but will stop the pain. |
|
Stop bleeding from any cutting or slashing wound (Up to their level in first- |
|
Safely deliver an emergency Childbirth as long as there is no complications (see birthing table in the Religion Rules) (Nursing is required for aftercare). |
|
Diagnose poisoning and if have access to the poisoned material, able to tell the difference between malicious poisoning attempts and Food Poisoning. (Poison lore is required in order to identify the poison). |
|
Wound Binding will stabilise the victim of a Tear Throat attack. The stabilised victim must remain stationary until a person with surgery has cured them. |
|
3 |
Heal a person that is on Minus 1 to Minus 7, Location or Blood Points, back to 0. NB: This does not require any balms or Elixirs it is purely by skill. |
Any Balm or Elixir used can do up to a Quads worth of healing on wounds that are on 0 or above. |
|
General Notes |
|
Use Burn Compresses to heal damage from Chemical Bums (Wound Binding level - |
|
Recognise the symptoms of shock (especially common after burns or great blood loss). Know that should keep the victim still and warm paying particular attention to breathing and heartbeats. |
|
Ease Frostbite and Heat Stroke. |
|
Stop the bleeding effects from any puncture wound. (Up to their level in wound binding). |
|
4 |
Heal a person that is on Minus 1 to Minus 9, Location or Blood Points, back to 0. NB: This does not require any balms or Elixirs it is purely by skill. |
If a limb has reached minus 10 or more LP's (and therefore been chopped off), the Healer is able to stabilise the wound, putting the location back to 0. NB: this DOES NOT reattach the limb just prevents the victim from bleeding to death. |
|
Any Balm or Elixir used can do up to a Quins worth of healing on wounds that are on 0 or above. |
|
General Notes |
|
Recognise Convulsions and fits, and knows the difference between natural effects and possession or magically induced effects. |
|
Can recognise Fever and is able to diagnose the Fever / Disease |
|
Recognise and treat Hypothermia |
|
Cure non- |
|
5 |
Now knows how to resuscitate a victim. |
Has a 1 in 3 chance of putting a victim that has reached minus 10 or more to BP's or LP's for the Head or Body location, back to 0. |
|
NB: Must be done within 5 minutes of the victim hitting the floor. Ref writes a number between 1 and 3 on the battle board. Player than says a number between 1 and 3, and if they match, and the Ref thinks the player has sufficiently role- |
|
NB: Will not work if the players head has been chopped off! |
|
Recognise and treat allergic reactions. |
|
Bandage and secure all other types of broken bones and Fractures. Does not actually do any physical healing but will stop the pain. Can also prevent further internal damage or spinal injury through correct bandaging methods. |
|
Player has learnt enough to gain a free level in Nursing |
Steps to creating a Character |
Racial Templates - Human |
Racial Templates - Other |
Freak Rolls |
Military Characters |
Oriental Characters |
Table One |
Table Two |
Table Three |
Military Scout |
Military Mage |
Military Soldier |
Militia |
Navy |
Samurai or Ronin |
Sohei |
Ashigaru |
Ninja |
Kuge |
The Races |
Distances |
Laws |
The Lords |
World History |
Cities |
Maps |
Guilds |
Currency |
The Planes |
Hell |
Human Races - Eastern Continent |
Human Races - Western Continent |
'Animal' Races |
Non-Human Races |
Half-Breeds |
Elves |
Faerie and other Realm |
NPC Races |
Andian |
Arges |
Zambeshians |
Adram |
Ape-man |
Bearman |
Kaboi - Cat Folk |
Karnakks (Lizard-men) |
Kelpie |
Ratling |
Serpentine |
Wolfen |
Changelings |
Cyclops |
Dwarves |
Dwagar |
Gnomes |
Hobgoblin |
Merfolk |
Oceghyll |
Part Kobolds |
Tibbits |
Half-Elf |
Half-Orcs |
Half-Ogres |
Half-Trolls |
Ajor |
Dryads |
Dragon Newts |
Oakmen |
Playing a Lord |
Royal Family |
The Five Families |
Recent History |
Creating a Lord Character |
Drummond |
Grimstone |
Maddock |
Sedrin |
Warfields |
Drummond Family |
Grimstone family |
Maddock family |
Sedrin family |
Warfields family |
Lords Meeting - 10/05/2014 |
Baeggwyn |
Gefyn Dwyr |
Tyrnuedd |
Luagg |
Peldwyn |
Baeggwyn |
Feurdii |
Adwyn |
Lyngoch |
Maedyll |
Cefyn Graenog |
Dinnas Emyrs |
Llyn Cerrig Bach |
Tal-Y-Lyn |
Gefyn Dwyr |
Tanarsa Ritual |
Skill Summary Table |
Skills A |
Skills B |
Skills C |
Skills D |
Skills E - F |
Skills G - L |
Skills M |
Skills N - R |
Skills S |
Skills T |
Skills U - Z |
Baking |
Barbering |
Battle Magic |
Beautician |
Bee Keeping |
Biography |
Bladed Weapon |
Blow Pipe |
Blunt Weapons |
Boat Building |
Body Development |
Book Lore |
Bowmanry |
Brawling |
Brewing |
Butcher |
Daemon Lore |
Dance |
Defence Mastery |
Dentistry |
Disease Lore |
Disguise |
Distillery |
Dodge Blow |
Dowsing |
Drill |
Drug Resistance |
Dual-Weapon Combo |
Dying |
Magic Development |
Magic Manipulation |
Magic Mastery |
Magic Sense |
Management |
Marksmanship |
Martial Arts |
Masonry / Stone Working |
Meditation |
Metallurgy |
Milling |
Mining |
Missile |
Mythology |
Shaman Spirits |
Shamanistic Rituals |
Spirits - Animals |
Spirits - Creature |
Spirits - Plant |
Spirits - Power |
Tanning |
Teaching |
Tear Throat |
Thatching |
Theology |
Throat Slit |
Thrown |
Tight Rope Walking |
Tinker |
Tobacconist |
Torture |
Tracking |
Trap Mastery |
Two-Handed Weapons |
Undead Lore |
Viniculture |
Weapon Mastery |
Wig Maker |
Wild Magic Mastery |
Wild's Lore |
Witch Curse |
Wound Binding |
Wrestling |
Wrestling - Sumo |
Yodelling |
Alchemy |
Armour |
Clothing |
Food and Lodgings |
Herbs |
Equipment |
Properties |
Weapons - Melee |
Weapons - Missile |
Alchemy Rules |
Broken Bones |
Business Rules |
Diseases |
Etiquette |
Herbalism Rules |
Magic Rules |
Religion Rules |
Rune Mastery Rules |
Strength Drain |
Skins and their Properties |
Willpower |
Business Earnings |
Business Set Up Costs |
Profession Earnings |
Job Earnings Table |
Magic Rules |
Cantrips |
Mage and Apprentice Rules |
Magic Manipulations |
Magical Research |
Soul Fire Stone Ritual |
Bolster |
Charging |
Delay |
Distruct |
Effect Other |
Extension |
On / Off |
Permenency |
Range |
Re-Charge |
Stipulation |
Warding |
Avatars |
Blesses and Curses |
Religious Familiar |
Guidance and Sacrifices |
Holy & UnHoly Water |
Index of Gods |
Laying the Dead to rest |
Origin of Religion |
Religious Symbols |
Strictures |
The Priesthood |
Rune Mastery Q&A |
Adventures |
World News 22/11/2010 |
World News 07/10/2010 |
World News 24/09/2010 |
Members Stories |
Tavern Wall |
Event Blog |
United Luagg Alliance |
Rob |
Vicky |
Aerie - Intro and Prologue |
Aerie - Chapter One |
Aerie - Chapter Two |
Aerie - Chapter 3 |
Aerie - Chapter 4 |
The Game - Gods at Play |
The Game - New Pieces |
Gwynneth - Intro |
Gwynneth - Chapter 1 |
Gwynneth - Chapter 2 |
Gwynneth - Chapter 2 continued |
Gwynneth - Chapter 3 |
Gwynneth - Chapter 3 continued |
Undead Lore |
Viniculture |
Weapon Mastery |
Wig Maker |
Wild Magic Mastery |
Wild's Lore |
Witch Curse |
Wound Binding |
Wrestling |
Wrestling - Sumo |
Yodelling |
Skill Summary Table |
Skills A |
Skills B |
Skills C |
Skills D |
Skills E - F |
Skills G - L |
Skills M |
Skills N - R |
Skills S |
Skills T |
Skills U - Z |
Baking |
Barbering |
Battle Magic |
Beautician |
Bee Keeping |
Biography |
Bladed Weapon |
Blow Pipe |
Blunt Weapons |
Boat Building |
Body Development |
Book Lore |
Bowmanry |
Brawling |
Brewing |
Butcher |
Daemon Lore |
Dance |
Defence Mastery |
Dentistry |
Disease Lore |
Disguise |
Distillery |
Dodge Blow |
Dowsing |
Drill |
Drug Resistance |
Dual-Weapon Combo |
Dying |
Magic Development |
Magic Manipulation |
Magic Mastery |
Magic Sense |
Management |
Marksmanship |
Martial Arts |
Masonry / Stone Working |
Meditation |
Metallurgy |
Milling |
Mining |
Missile |
Mythology |
Shaman Spirits |
Shamanistic Rituals |
Spirits - Animals |
Spirits - Creature |
Spirits - Plant |
Spirits - Power |
Tanning |
Teaching |
Tear Throat |
Thatching |
Theology |
Throat Slit |
Thrown |
Tight Rope Walking |
Tinker |
Tobacconist |
Torture |
Tracking |
Trap Mastery |
Two-Handed Weapons |
Undead Lore |
Viniculture |
Weapon Mastery |
Wig Maker |
Wild Magic Mastery |
Wild's Lore |
Witch Curse |
Wound Binding |
Wrestling |
Wrestling - Sumo |
Yodelling |
Undead Lore |
Viniculture |
Weapon Mastery |
Wig Maker |
Wild Magic Mastery |
Wild's Lore |
Witch Curse |
Wound Binding |
Wrestling |
Wrestling - Sumo |
Yodelling |