Guild Name |
The Towers or Sorcery |
Guild Leader |
|
Fee's Payable % |
10% |
Location |
Baeggwyn Small recruiting houses are situated in all the Tyr Nueddian cities. |
Notes |
The most powerful magic guild in Tyr Nuedd. The Guild house in Baeggwyn is one of the largest and oldest structures. It is a totally self sufficient commune. Winthin its walls it has gardens where food is grown, and domesticated animals are kept. The guild supplies dormitories for those students that wish to learn in a classroom, before becoming proficient enough to be granted their own room. For those members that are apprenticed, there are small sleeping rooms adjacent to their masters room. |
Guild Facilities |
|
| |
| |
| |
| |
| |
| |
Adventuring Mages When advising the Towers that you are intending to go on an adventure you will be offered the following (it is up to you whether you take any of the options on offer or not):
NB: These remain the property of the Towers and are only given out on a loan basis. A stipulated condition will be attached to each item loaned, which will prevent any person other than the borrower using/taking the said item. A fine may be incurred for any such items that are lost, depending on the circumstances (a truth tell will be used when explaining the reason for the loss). |
Skills Taught |
|||
Skill |
Rank |
Teach to Members |
Teach to Non- |
Accountancy |
Bookkeeper |
FREE |
NO |
Appraise (Evaluate) |
|
FREE |
NO |
Battle Magic |
Infinite |
FREE |
NO |
Book Lore (Library Use) |
|
FREE |
NO |
Daemon Lore |
|
FREE |
200g |
Divination |
|
FREE |
NO |
Elemental Lore |
|
FREE |
200g |
Fae Lore |
|
FREE |
NO |
Faerie Sight |
|
FREE |
NO |
Fortune Magic Mastery |
Infinite |
FREE |
NO |
Item Lore |
|
FREE |
NO |
Law Lore |
1 |
FREE |
NO |
Magic Development |
|
FREE |
NO |
Magic Manipulation |
|
FREE |
NO |
Magic Mastery |
All realms except Chaos to Level 12 |
Spells cost 20g x lvl |
NO |
Magic Sense |
|
FREE |
NO |
Management |
Trainee |
FREE |
NO |
|
Manager |
FREE |
NO |
Meditation |
Infinite |
FREE |
NO |
Observation |
Infinite |
FREE |
NO |
Orientation |
1 |
FREE |
NO |
Perform Cantrip |
|
Water Guild - Other members - |
50g |
Planular Lore |
1 |
FREE |
NO |
Undead Lore |
1 |
FREE |
NO |
Cantrips Taught |
||
Awareness |
Dye |
Overlook |
Bigby s insulting hand |
Element Analysis |
Peaceful Sleep |
Bind Familiar |
Emotion Touch |
Polish and Tarnish |
Body Awareness |
Enchanted Rope |
Protection Circle |
Bone Lore |
Enhance Poison |
Salt |
Chill and Warm |
Explode Familiar |
Scare |
Chip |
Exterminate |
Spark |
Clean and Dirty |
Feign Death Special |
Spice |
Clip to the sack |
Fires Tale |
Stand |
Clue |
Flavour |
Study |
Colour Caste |
Freshen and Sour |
Summon Insect |
Communicating Word |
Gather and Spill |
Summon Mammal |
Comprehend Languages |
Get Joke |
Summon the Thunderclap |
Cursing Imp |
Grow and Shrivel |
Summon Thunderclap |
Cut |
Insect Plague |
Survey |
Dampen and Dry |
Invisible Runes |
Sustain Self |
Dart |
Know Name |
Tear |
Detect Curse |
Levitate |
Tie and Untie |
Detect Magic |
Living Temperature Gauge |
Tongues Special |
Detect Psychosis |
Locate Spell Book |
Ventriloquism |
Detect Tattoo |
Magic Pointer |
Vibration |
Disappear |
Morning Wakeup |
Way of the Voice |
Dust |
Outlandish Wallop |
Wombat s Tiny Hut |
Steps to creating a Character |
Racial Templates - Human |
Racial Templates - Other |
Freak Rolls |
Military Characters |
Table One |
Table Two |
Table Three |
Military Scout |
Military Mage |
Military Soldier |
Militia |
Navy |
The Races |
Distances |
Laws |
The Lords |
World History |
Cities |
Maps |
Guilds |
Currency |
The Planes |
Hell |
Human Races - Eastern Continent |
Human Races - Western Continent |
'Animal' Races |
Non-Human Races |
Half-Breeds |
Elves |
Faerie and other Realm |
NPC Races |
Andian |
Arges |
Zambeshians |
Adram |
Ape-man |
Bearman |
Kaboi - Cat Folk |
Karnakks (Lizard-men) |
Kelpie |
Ratling |
Serpentine |
Wolfen |
Changelings |
Cyclops |
Dwarves |
Dwagar |
Gnomes |
Hobgoblin |
Merfolk |
Oceghyll |
Part Kobolds |
Tibbits |
Half-Elf |
Half-Orcs |
Half-Ogres |
Half-Trolls |
Ajor |
Dryads |
Dragon Newts |
Oakmen |
Playing a Lord |
Royal Family |
The Five Families |
Recent History |
Creating a Lord Character |
Drummond |
Grimstone |
Maddock |
Sedrin |
Warfields |
Baeggwyn |
Gefyn Dwyr |
Tyrnuedd |
Luagg |
Peldwyn |
Baeggwyn |
Feurdii |
Adwyn |
Lyngoch |
Maedyll |
Cefyn Graenog |
Dinnas Emyrs |
Llyn Cerrig Bach |
Tal-Y-Lyn |
Gefyn Dwyr |
Tanarsa Ritual |
Skill Summary Table |
Skills A |
Skills B |
Skills C |
Skills D |
Skills E - F |
Skills G - L |
Skills M |
Skills N - R |
Skills S |
Skills T |
Skills U - Z |
Baking |
Barbering |
Battle Magic |
Beautician |
Bee Keeping |
Biography |
Bladed Weapon |
Blow Pipe |
Blunt Weapons |
Boat Building |
Body Development |
Book Lore |
Bowmanry |
Brawling |
Brewing |
Butcher |
Daemon Lore |
Dance |
Defence Mastery |
Dentistry |
Disease Lore |
Disguise |
Distillery |
Dodge Blow |
Dowsing |
Drill |
Drug Resistance |
Dual-Weapon Combo |
Dying |
Magic Development |
Magic Manipulation |
Magic Mastery |
Magic Sense |
Management |
Marksmanship |
Martial Arts |
Masonry / Stone Working |
Meditation |
Metallurgy |
Milling |
Mining |
Missile |
Mythology |
Shaman Spirts |
Shamanistic Rituals |
Spirits - Animals |
Spirits - Creature |
Tanning |
Teaching |
Tear Throat |
Thatching |
Theology |
Throat Slit |
Thrown |
Tight Rope Walking |
Tinker |
Tobacconist |
Torture |
Tracking |
Trap Mastery |
Two-Handed Weapons |
Undead Lore |
Viniculture |
Weapon Mastery |
Wig Maker |
Wild Magic Mastery |
Wild's Lore |
Witch Curse |
Wound Binding |
Wrestling |
Wrestling - Sumo |
Yodelling |
Alchemy |
Armour |
Food and Lodgings |
Herbs |
Equipment |
Properties |
Weapons - Melee |
Weapons - Missile |
Alchemy Rules |
Etiquette |
Herbalism Rules |
Magic Rules |
Religion Rules |
Magic Rules |
Cantrips |
Mage and Apprentice Rules |
Magic Manipulations |
Magical Research |
Soul Fire Stone Ritual |
Bolster |
Charging |
Delay |
Distruct |
Effect Other |
Extension |
On / Off |
Permenency |
Range |
Re-Charge |
Stipulation |
Warding |
Avatars |
Blesses and Curses |
Religious Familiar |
Guidance and Sacrifices |
Holy & UnHoly Water |
Index of Gods |
Laying the Dead to rest |
Origin of Religion |
Religious Symbols |
Strictures |
The Priesthood |
Adventures |
World News 22/11/2010 |
World News 07/10/2010 |
World News 24/09/2010 |
Members Stories |
Tavern Wall |
Event Blog |
Rob |
Vicky |
Aerie - Intro and Prologue |
Aerie - Chapter One |
Aerie - Chapter Two |
Aerie - Chapter 3 |
Aerie - Chapter 4 |
The Game - Gods at Play |
The Game - New Pieces |
Gwynneth - Intro |
Gwynneth - Chapter 1 |
Gwynneth - Chapter 2 |
Gwynneth - Chapter 2 continued |
Gwynneth - Chapter 3 |
Gwynneth - Chapter 3 continued |
The Races |
Distances |
Laws |
The Lords |
World History |
Cities |
Maps |
Guilds |
Currency |
The Planes |
Hell |
Human Races - Eastern Continent |
Human Races - Western Continent |
'Animal' Races |
Non-Human Races |
Half-Breeds |
Elves |
Faerie and other Realm |
NPC Races |
Andian |
Arges |
Zambeshians |
Adram |
Ape-man |
Bearman |
Kaboi - Cat Folk |
Karnakks (Lizard-men) |
Kelpie |
Ratling |
Serpentine |
Wolfen |
Changelings |
Cyclops |
Dwarves |
Dwagar |
Gnomes |
Hobgoblin |
Merfolk |
Oceghyll |
Part Kobolds |
Tibbits |
Half-Elf |
Half-Orcs |
Half-Ogres |
Half-Trolls |
Ajor |
Dryads |
Dragon Newts |
Oakmen |
Playing a Lord |
Royal Family |
The Five Families |
Recent History |
Creating a Lord Character |
Drummond |
Grimstone |
Maddock |
Sedrin |
Warfields |
Baeggwyn |
Gefyn Dwyr |
Tyrnuedd |
Luagg |
Peldwyn |
Baeggwyn |
Feurdii |
Adwyn |
Lyngoch |
Maedyll |
Cefyn Graenog |
Dinnas Emyrs |
Llyn Cerrig Bach |
Tal-Y-Lyn |
Gefyn Dwyr |
Tanarsa Ritual |
Tanarsa Ritual |