Roll |
EFFECT |
DESCRIPTION |
Rules and Bonuses |
1 |
Absent- |
PC finds it difficult to focus on trivialities. Tend to be focused on one or two special projects, and to forget everything else (where they put there glasses, feed the fish, dinner guests - |
None |
2 |
Anti- |
PC is a loner, and dislikes social occasions |
Social' skills cost plus 1 exp |
3 |
Berserk Rage |
PC is angry and prone to wild rages. |
As FRENZY skill, but user can not distinguish friend from foe. |
4 |
Blabbermouth |
PC likes to talk, and likes it a lot. In particular, it is nearly impossible for them to keep a secret. |
None |
5 |
Blood Thirst |
PC believes that a persons strength is contained within their blood, so he will drink the blood of fallen enemies to absorb their strength. |
Drinking the blood of any fallen foes, that you have slain, will cure 5BPS. There is not real healing it is purely psychological healing. |
6 |
Compulsive Carousing |
PC enjoys a good party, and there's always a party somewhere. If they can't find it, they'll start one of their own. Not necessarily associated with alcoholism. |
None |
7 |
Compulsive Lying |
PC has a very difficult time telling the truth, both when it doesn't matter ("I had Chinese for lunch") and when it does ("why, yes, I am an expert in disarming bombs"). Cannot resist exaggerating the truth or outright lying, and do it as often as you can. |
|
8 |
Coward |
PC is a coward |
PC can learn defence mastery at - |
9 |
Depressed |
PC has violent mood swings, changing from upbeat and energetic to morose and extremely depressed, with no stops in between. It may take hours or even days between changes, although changes are more likely to occur during times of stress. PC is generally an unhappy soul and will always see the dark side of life. |
Plus 1 cost to social skills. |
10 |
Fashion Victim |
Slave to fashion, to what is popular right now - |
Plus 1 exp. cost to social skills. PC gains 1 rank in the Seduction skill |
11 |
Hatred of learning |
PC dislikes all learning, especially things associated with 'Lore' |
Lore' category skills cost plus 1 exp |
12 |
Haemophilia |
PC has thin blood, which does not clot very well. |
Any hit on the PC delivers +2 damage received, i.e. single = 7 points of damage not 5. |
13 |
Inept Fighter |
PC is a hopeless fighter |
+1 cost Weapon skills. |
14 |
Obese |
Very fat. |
+2d4 BP's Padding required. |
15 |
Physical Investment |
PC unwillingly invests part of his being to any spell cast. |
Each time PC casts a spell either from a scroll or personal they loose x2 BP cost. Ingredients will alleviate this as normal. |
16 |
Selfish |
PC has a dislike of helping others |
Healing' category skills cost plus 1 exp |
17 |
Terrible Marksman |
PC has no natural ability to hit a target with a missile |
Missile' category skills cost plus 1 exp |
18 |
Twitch |
PC is prone to sudden, brief, meaningless movements, such as eye blinking or shoulder shrugging |
None |
19 |
Unusual Voice |
PC has strange accent or voice impediment |
None |
20 |
Unusual Walk |
PC Has a strange gait to their walk |
None |
21 |
Vision Impairment |
PC has vision difficulties |
D4: 1) Colour blind 2) Short Sighted 3) Blind one eye 4) Long Sighted |
22 |
Addiction |
PC is addicted to a particular substance, such as nicotine or cocaine, and do not feel completely comfortable unless they are currently under its influence and have a ready supply for the future. If they do not have such a supply, they might be willing to go to extreme lengths to get it. PC may not be consciously aware or willing to admit that they have this problem. |
PC gains Drug resistance rank 2 |
23 |
Alcohol Intolerance |
Can not hold your drink.. |
x2 loss of PR when drinking. |
24 |
Alien Racial Trait |
PC has unique trait of another race |
Roll d6 1) Elf ears 2) Thick dwarven beard 3) Half- 4) Tibbit horns 5) Ratling teeth 6) Kaboi Tail |
25 |
Bad Odour |
Strong Body Odour. |
Seduction costs x2 exp. |
26 |
Bad Tempered |
PC tends to react badly to stressful circumstances, usually with loud or even violent outbursts. Can usually limit reactions to shouting or non- |
Can learn Frenzy for minus 1 exp |
27 |
Barrel Chested |
PC has a huge chest |
STRENGTH skill rank 1 only costs 1 exp. |
28 |
Big Nose |
PC has a huge shlonk |
A Big Nose prosthetic is required. |
29 |
Blood Substitution |
PC has magical blood. |
Roll D8: 1) Sand, non- 2) smoke, non- 3) flame, non- 4) water, non- 5) Sap, non- 6) Darkness, non- 7) Light, non- 8) Unusual colour. All spells cost times 2 Blood points to cast PC must pay times 2 cost for specialised healing and can not use others. Sa healing will work as normal |
30 |
Bloodlust |
PC likes to fight, and to see there enemies dead. Will go out of there way to take on guards that could have been avoided, kill an opponent when they could have wounded him. Firmly believe in "an eye for an eye, a tooth for a tooth". This does not necessarily mean that PC wants to harm innocent passers- |
None |
31 |
Brittle Bones |
PC has a bone disease |
+1 step on all damage taken (i.e. Single becomes double) |
32 |
Clumsiness |
PC is heavy handed and Clumsy |
Plus 1exp. cost to DEX skills |
33 |
Compulsion |
PC has a recurring habit that they cannot or do not want to refrain from performing. For example, might be an inveterate practical joker, or call every woman you meet "my dear", or turn every conversation into a political debate. This habit is not necessarily physically or socially repulsive |
None |
34 |
Compulsive Gambling |
PC enjoys gambling, and never misses an opportunity to do it. If formal gambling is not available, will constantly make side bets with companions or people you meet. |
PC gains rank 1 of the gambling skill |
35 |
Cursed |
PC has been cursed by a priest. |
Roll/Choose a random GOD and apply a - |
36 |
Deep Sleeper |
Difficult to wake. |
PC Will sleep through a battle without waking! PC needs to be rigours shaken or slapped. |
37 |
Dependant |
You feel responsible for another person or people and will rush to their assistance when they are in trouble. |
None |
38 |
Dim Witted |
PC is a slow thinker |
+1 cost to INT skills. |
39 |
Dyslexic |
PC confuses letters and numerals. |
+2exp cost reading, learning language, bookkeeping or basic magic Skills |
40 |
Faerie Enmity |
The Fea hate this PC |
Faeries hate the PC |
41 |
Fetishes |
PC has an unusually strong love, possibly an unusual sexual desire, of a particular thing or situation. You go out of your way to surround yourself with these objects or to place yourself in this situation. For a list of possible fetishes, see the list of phobias, replacing the suffix "- |
None |
42 |
Flashbacks |
PC is haunted by an event or events in your past, and is sometimes overwhelmed by those memories. Encountering people or events similar to those in your flashbacks most often triggers the flashbacks. PC is unable to function until the flashback passes, and you may not immediately realise that you've come out of the flashback, reacting to those around you as though they were part of the flashback. The flashbacks are often of very traumatic situations. |
None |
43 |
Happy |
PC is generally a happy soul, always in top gear and disgustingly cheerful. Constantly makes big plans and is a workaholic. They fix Their attention on some small detail and won't rest until it's resolved. PC sometimes has problems giving priority to important things and will always see the bright side of life. |
None |
44 |
Hatred of Sunlight |
PC has a vulnerability to sunlight. |
PC is weakened during sunlit hours (strength drain) and has difficulty seeing. |
45 |
Haunted |
Victim is haunted by a random undead. |
Roll D10 (1= lvl 1 etc.) for undead level, then Ref will choose most appropriate undead. |
46 |
Hunchback |
Padding required. |
+1 exp to Acrobatics skill |
47 |
Mute |
PC has no tongue |
None |
48 |
Necromantic Curse |
PC will return as undead upon his death. |
PC's WP level versus Undead Type - 0- 3- 4- 7- 9- 15- 20+ Spectre |
49 |
Nervous Disorder |
PC is afflicted by a nervous disorder |
Roll D3: 1) Nervous Disorder 2) Hysteria 3) Violent Hysteria Roll on Phobia table |
50 |
One Eye |
One eye must be covered. |
PC chooses which eye is missing |
51 |
Phobia |
PC is Afflicted by a Phobia |
Roll d3: 1) Phobia 2) Fainting Phobia 3) Stricken Phobia Roll on Phobia table |
52 |
Socially Inept |
Basically, you're a geek, and you don't want to change that. You can't carry on a good conversation to save your life, except with people you know well. Members of the opposite sex (or whoever you're attracted to) are particularly challenging to talk to. Your dress sense is bad, you have poor timing, you're always putting your foot in your mouth, you have no manners, a loud guffaw, etc. |
Plus 2 exp cost to all social skills. |
53 |
Speech Impediment |
Stutter or lisp, players choice. |
Roll D3: 1)Stutter 2) Lisp 3) phonic tic (any possible sound or noise, like throat clearing, coughing, sniffing, or grunting) Unable to cast spell vocals |
54 |
Ugliness |
Physically unattractive |
Seduction costs x2 exp. |
55 |
Vampire |
PC is a Vampire |
See vampire rules |
56 |
Weak |
PC is physically Weak |
PC must minus - |
57 |
Nervous |
PC has a very nervous disposition |
All fear/ terror effects have x2 effect on PC |
58 |
Aggressive |
PC is excessively violent when riled |
PC’s blows inflict +1 damage as do any cast spells. +1 point on other players; +1 rank on monsters (i.e. 5 dam = 6 dam single = double) |
59 |
Alcoholic |
PC has a penchant for the demon drink. |
PC Gains Alcohol Resistance rank 2 but can t turn down the offer of a drink |
60 |
Anarchist |
PC loves violence and enjoys starting a fight. |
Plus 2 exp. to all healing skill, minus 2 exp. to weapon skills (min cost 1 exp) this does not effect religion based skills |
61 |
Bad Balance |
PC has an ear injury that has effected his balance. |
Tight rope skill costs times 2 exp. |
62 |
Born on Astral Conjunction |
PC's spirit is effected by the heavens and is sensitive to magic. |
PC can sense active and passive magic. Any non- |
63 |
Born with/without tail |
PC has a tail that wags when happy. If PC race should have tails then PC is tailless. |
None |
64 |
Colour Blind |
PC cannot distinguish colours, although they can see degrees of colour (dark or light). |
Plus 1 exp. cost to the skill Appraise and Forgery |
65 |
Commoner |
PC has no social Airs ad Graces |
Plus 2 exp cost to the Heraldry and Etiquette skills |
66 |
Disease Prone |
PC is very susceptible to illness |
PC's has minus 2 disease resistance |
67 |
Dominate Hair |
PC has unwieldy hair (must wear a large wig) |
None |
68 |
Dulled Reflexes |
PC is Sloathlike in nature |
PC learns dodge blow and defence mastery at plus 1exp cost |
69 |
Fidget |
PC has terrible trouble concentrating |
Plus 1 cost to Dex or Int skills (PC chooses category) |
70 |
Hairstute |
PC is very hairy |
none |
71 |
Hairy Hands |
the back of PCs hands are very hairy. |
None |
72 |
Illiterate |
PC cannot read or write, not even there native tongue, because they never learned how and have no interest in learning |
|
73 |
Lost Limb |
PC has lost a limb, can have a fake limb to replace it (e.g. Wooden leg) |
None |
74 |
Nightmares |
PC is plagued by terrible nightmares. Need dark rings around eyes and is always tired through lack of sleep. |
None |
75 |
No Sense of Smell or Taste (Anosmia) |
PC cannot smell or taste. |
Cannot learn the Acute Smell skill or Poison lore skill Cook costs x2 exp |
76 |
Pacifist |
PC dislikes violence, and tries to avoid it, particularly initiating it, whenever possible. May also try to influence those around them to do the same. It would take extreme circumstances (not just a barroom brawl) to push the PC over the edge and into an act of violence. This may or may not include harming animals. |
Plus 2 exp. to all weapon skill, minus 2 exp. to healing skills (min cost 1 exp) this does not effect religion based skills |
77 |
Pyromaniac |
PC is fascinated by fire and has an insatiable urge to burn everything |
None |
78 |
Sickly |
PC is unfit |
PC starts with minus 1d4 BP's |
79 |
Simpleton |
PC is thick |
Plus 2 exp to INT category skills |
80 |
Under Curse |
PC has a random God curse |
Speak to a ref |
81 |
Unlucky |
Nothing ever seems to go right for the PC |
PC learns any 'Luck' category skills at times 2 cost |
82 |
Warp Child |
PC is born with Chaos mutations |
Roll 1d3 Chaos mutations on the Chaos table. |
83 |
Uncontrollable Were |
PC has been cursed with a were creature - |
See Lycanthrope rules |
84 |
Spoilt |
Player has been brought up at court and expects to have everything done for them, incapable of learning to do things for yourself |
+1 exp to all 'manual/servant' type skills, i.e. cooking, baking, brewing. |
85 |
Faerie Friend |
PC was befriended by a Fea as a child, which causes mischief and cannot be controlled by the player. (tells lies and steals things) |
Invisible Faerie companion, Ref Controlled, Fly's, Can only be harmed by iron, Can not touch any metal (burns), 1 hit, can lift up to dagger weight. |
86 |
Scared of Magic |
Something in the PC's background has made them scared of magic. Suffer 'Fear' whenever see's anything that can be constituted as magically effect |
|
87 |
Atheist |
PC does not believe in the god's |
Times 4 cost to religious based skills |
88 |
Natural Chaot |
PC is naturally inclined towards Chaos |
Gain rank 1 Chaos magic mastery |
89 |
Heat Sensitive |
PC is sensitive to heat, and as such has a fear of fire |
PC takes +4 damage from any heat/fire effects |
90 |
Cold Sensitive |
PC is sensitive to cold and as such has a fear of the ice |
PC takes +4 damage from any cold effects |
91 |
Animal Hatred |
All animals take an immediate dislike to PC and will attack at the slightest provocation |
PC can not learn any animal handling/empathy skills |
92 |
Fear of Water |
PC has an irrational fear of water, and will suffer 'Fear' effects if having to cross any, to the point of insensibility |
None |
93 |
Fear of Heights |
PC has an irrational fear of heights and will suffer 'Fear' effects if up high, to the point of insensibility |
None |
94 |
Tourette's |
PC has a nervous tick that causes them to shout out randomly (NB: any swearing must be 'in- |
None |
95 |
Permanent Limp |
PC has suffered an injury that means he has a permanent limp |
costs +1 exp to all climbing and balance skills |
96 |
Alchemy Immunity |
PC is naturally immune to all alchemical substances. This means no alchemically made potions or poisons will work on PC |
|
97 |
Weak Heart |
After any extreme physical exertion PC has a 1 in 10 chance of suffering a heart attack, with a 1 in 3 chance of dyeing. |
|
98 |
Insecure |
PC is very insecure and likes to hold hands with people. |
PC can not learn the 'Master' rank in any skill |
99 |
Tantrums |
PC throws tantrums whenever they don't get their own way. Don't like listening to others |
Costs +1 to intelligence based skills |
100 |
Allergic to plants |
PC reacts badly to the touch of any plants on their skin, or eaten. |
PC can not use herbal potions, without them having a detrimental effect |
Steps to creating a Character |
Racial Templates - Human |
Racial Templates - Other |
Freak Rolls |
Military Characters |
Oriental Characters |
Table One |
Table Two |
Table Three |
Military Scout |
Military Mage |
Military Soldier |
Militia |
Navy |
Samurai or Ronin |
Sohei |
Ashigaru |
Ninja |
Kuge |
The Races |
Distances |
Laws |
The Lords |
World History |
Cities |
Maps |
Guilds |
Currency |
The Planes |
Hell |
Human Races - Eastern Continent |
Human Races - Western Continent |
'Animal' Races |
Non-Human Races |
Half-Breeds |
Elves |
Faerie and other Realm |
NPC Races |
Andian |
Arges |
Zambeshians |
Adram |
Ape-man |
Bearman |
Kaboi - Cat Folk |
Karnakks (Lizard-men) |
Kelpie |
Ratling |
Serpentine |
Wolfen |
Changelings |
Cyclops |
Dwarves |
Dwagar |
Gnomes |
Hobgoblin |
Merfolk |
Oceghyll |
Part Kobolds |
Tibbits |
Half-Elf |
Half-Orcs |
Half-Ogres |
Half-Trolls |
Ajor |
Dryads |
Dragon Newts |
Oakmen |
Playing a Lord |
Royal Family |
The Five Families |
Recent History |
Creating a Lord Character |
Drummond |
Grimstone |
Maddock |
Sedrin |
Warfields |
Drummond Family |
Grimstone family |
Maddock family |
Sedrin family |
Warfields family |
Lords Meeting - 10/05/2014 |
Baeggwyn |
Gefyn Dwyr |
Tyrnuedd |
Luagg |
Peldwyn |
Baeggwyn |
Feurdii |
Adwyn |
Lyngoch |
Maedyll |
Cefyn Graenog |
Dinnas Emyrs |
Llyn Cerrig Bach |
Tal-Y-Lyn |
Gefyn Dwyr |
Tanarsa Ritual |
Skill Summary Table |
Skills A |
Skills B |
Skills C |
Skills D |
Skills E - F |
Skills G - L |
Skills M |
Skills N - R |
Skills S |
Skills T |
Skills U - Z |
Baking |
Barbering |
Battle Magic |
Beautician |
Bee Keeping |
Biography |
Bladed Weapon |
Blow Pipe |
Blunt Weapons |
Boat Building |
Body Development |
Book Lore |
Bowmanry |
Brawling |
Brewing |
Butcher |
Daemon Lore |
Dance |
Defence Mastery |
Dentistry |
Disease Lore |
Disguise |
Distillery |
Dodge Blow |
Dowsing |
Drill |
Drug Resistance |
Dual-Weapon Combo |
Dying |
Magic Development |
Magic Manipulation |
Magic Mastery |
Magic Sense |
Management |
Marksmanship |
Martial Arts |
Masonry / Stone Working |
Meditation |
Metallurgy |
Milling |
Mining |
Missile |
Mythology |
Shaman Spirits |
Shamanistic Rituals |
Spirits - Animals |
Spirits - Creature |
Spirits - Plant |
Spirits - Power |
Tanning |
Teaching |
Tear Throat |
Thatching |
Theology |
Throat Slit |
Thrown |
Tight Rope Walking |
Tinker |
Tobacconist |
Torture |
Tracking |
Trap Mastery |
Two-Handed Weapons |
Undead Lore |
Viniculture |
Weapon Mastery |
Wig Maker |
Wild Magic Mastery |
Wild's Lore |
Witch Curse |
Wound Binding |
Wrestling |
Wrestling - Sumo |
Yodelling |
Alchemy |
Armour |
Clothing |
Food and Lodgings |
Herbs |
Equipment |
Properties |
Weapons - Melee |
Weapons - Missile |
Alchemy Rules |
Broken Bones |
Business Rules |
Diseases |
Etiquette |
Herbalism Rules |
Magic Rules |
Religion Rules |
Rune Mastery Rules |
Strength Drain |
Skins and their Properties |
Willpower |
Business Earnings |
Business Set Up Costs |
Profession Earnings |
Job Earnings Table |
Magic Rules |
Cantrips |
Mage and Apprentice Rules |
Magic Manipulations |
Magical Research |
Soul Fire Stone Ritual |
Bolster |
Charging |
Delay |
Distruct |
Effect Other |
Extension |
On / Off |
Permenency |
Range |
Re-Charge |
Stipulation |
Warding |
Avatars |
Blesses and Curses |
Religious Familiar |
Guidance and Sacrifices |
Holy & UnHoly Water |
Index of Gods |
Laying the Dead to rest |
Origin of Religion |
Religious Symbols |
Strictures |
The Priesthood |
Rune Mastery Q&A |
Adventures |
World News 22/11/2010 |
World News 07/10/2010 |
World News 24/09/2010 |
Members Stories |
Tavern Wall |
Event Blog |
United Luagg Alliance |
Rob |
Vicky |
Aerie - Intro and Prologue |
Aerie - Chapter One |
Aerie - Chapter Two |
Aerie - Chapter 3 |
Aerie - Chapter 4 |
The Game - Gods at Play |
The Game - New Pieces |
Gwynneth - Intro |
Gwynneth - Chapter 1 |
Gwynneth - Chapter 2 |
Gwynneth - Chapter 2 continued |
Gwynneth - Chapter 3 |
Gwynneth - Chapter 3 continued |
Table One |
Table Two |
Table Three |
Steps to creating a Character |
Racial Templates - Human |
Racial Templates - Other |
Freak Rolls |
Military Characters |
Oriental Characters |
Table One |
Table Two |
Table Three |
Military Scout |
Military Mage |
Military Soldier |
Militia |
Navy |
Samurai or Ronin |
Sohei |
Ashigaru |
Ninja |
Kuge |
Table One |
Table Two |
Table Three |
Table One |
Table Two |
Table Three |
Steps to creating a Character |
Racial Templates - Human |
Racial Templates - Other |
Freak Rolls |
Military Characters |
Oriental Characters |
Table One |
Table Two |
Table Three |
Military Scout |
Military Mage |
Military Soldier |
Militia |
Navy |
Samurai or Ronin |
Sohei |
Ashigaru |
Ninja |
Kuge |
Table One |
Table Two |
Table Three |
Steps to creating a Character |
Racial Templates - Human |
Racial Templates - Other |
Freak Rolls |
Military Characters |
Oriental Characters |
Table One |
Table Two |
Table Three |
Military Scout |
Military Mage |
Military Soldier |
Militia |
Navy |
Samurai or Ronin |
Sohei |
Ashigaru |
Ninja |
Kuge |
The Races |
Distances |
Laws |
The Lords |
World History |
Cities |
Maps |
Guilds |
Currency |
The Planes |
Hell |
Human Races - Eastern Continent |
Human Races - Western Continent |
'Animal' Races |
Non-Human Races |
Half-Breeds |
Elves |
Faerie and other Realm |
NPC Races |
Andian |
Arges |
Zambeshians |
Adram |
Ape-man |
Bearman |
Kaboi - Cat Folk |
Karnakks (Lizard-men) |
Kelpie |
Ratling |
Serpentine |
Wolfen |
Changelings |
Cyclops |
Dwarves |
Dwagar |
Gnomes |
Hobgoblin |
Merfolk |
Oceghyll |
Part Kobolds |
Tibbits |
Half-Elf |
Half-Orcs |
Half-Ogres |
Half-Trolls |
Ajor |
Dryads |
Dragon Newts |
Oakmen |
Playing a Lord |
Royal Family |
The Five Families |
Recent History |
Creating a Lord Character |
Drummond |
Grimstone |
Maddock |
Sedrin |
Warfields |
Drummond Family |
Grimstone family |
Maddock family |
Sedrin family |
Warfields family |
Lords Meeting - 10/05/2014 |
Baeggwyn |
Gefyn Dwyr |
Tyrnuedd |
Luagg |
Peldwyn |
Baeggwyn |
Feurdii |
Adwyn |
Lyngoch |
Maedyll |
Cefyn Graenog |
Dinnas Emyrs |
Llyn Cerrig Bach |
Tal-Y-Lyn |
Gefyn Dwyr |
Tanarsa Ritual |
Skill Summary Table |
Skills A |
Skills B |
Skills C |
Skills D |
Skills E - F |
Skills G - L |
Skills M |
Skills N - R |
Skills S |
Skills T |
Skills U - Z |
Baking |
Barbering |
Battle Magic |
Beautician |
Bee Keeping |
Biography |
Bladed Weapon |
Blow Pipe |
Blunt Weapons |
Boat Building |
Body Development |
Book Lore |
Bowmanry |
Brawling |
Brewing |
Butcher |
Daemon Lore |
Dance |
Defence Mastery |
Dentistry |
Disease Lore |
Disguise |
Distillery |
Dodge Blow |
Dowsing |
Drill |
Drug Resistance |
Dual-Weapon Combo |
Dying |
Magic Development |
Magic Manipulation |
Magic Mastery |
Magic Sense |
Management |
Marksmanship |
Martial Arts |
Masonry / Stone Working |
Meditation |
Metallurgy |
Milling |
Mining |
Missile |
Mythology |
Shaman Spirits |
Shamanistic Rituals |
Spirits - Animals |
Spirits - Creature |
Spirits - Plant |
Spirits - Power |
Tanning |
Teaching |
Tear Throat |
Thatching |
Theology |
Throat Slit |
Thrown |
Tight Rope Walking |
Tinker |
Tobacconist |
Torture |
Tracking |
Trap Mastery |
Two-Handed Weapons |
Undead Lore |
Viniculture |
Weapon Mastery |
Wig Maker |
Wild Magic Mastery |
Wild's Lore |
Witch Curse |
Wound Binding |
Wrestling |
Wrestling - Sumo |
Yodelling |
Alchemy |
Armour |
Clothing |
Food and Lodgings |
Herbs |
Equipment |
Properties |
Weapons - Melee |
Weapons - Missile |
Alchemy Rules |
Broken Bones |
Business Rules |
Diseases |
Etiquette |
Herbalism Rules |
Magic Rules |
Religion Rules |
Rune Mastery Rules |
Strength Drain |
Skins and their Properties |
Willpower |
Business Earnings |
Business Set Up Costs |
Profession Earnings |
Job Earnings Table |
Magic Rules |
Cantrips |
Mage and Apprentice Rules |
Magic Manipulations |
Magical Research |
Soul Fire Stone Ritual |
Bolster |
Charging |
Delay |
Distruct |
Effect Other |
Extension |
On / Off |
Permenency |
Range |
Re-Charge |
Stipulation |
Warding |
Avatars |
Blesses and Curses |
Religious Familiar |
Guidance and Sacrifices |
Holy & UnHoly Water |
Index of Gods |
Laying the Dead to rest |
Origin of Religion |
Religious Symbols |
Strictures |
The Priesthood |
Rune Mastery Q&A |
Adventures |
World News 22/11/2010 |
World News 07/10/2010 |
World News 24/09/2010 |
Members Stories |
Tavern Wall |
Event Blog |
United Luagg Alliance |
Rob |
Vicky |
Aerie - Intro and Prologue |
Aerie - Chapter One |
Aerie - Chapter Two |
Aerie - Chapter 3 |
Aerie - Chapter 4 |
The Game - Gods at Play |
The Game - New Pieces |
Gwynneth - Intro |
Gwynneth - Chapter 1 |
Gwynneth - Chapter 2 |
Gwynneth - Chapter 2 continued |
Gwynneth - Chapter 3 |
Gwynneth - Chapter 3 continued |