Armour |
Availabilty - |
Cost in geltlings |
Notes |
||||
Standard |
+1 Master Crafted |
+2 Master Crafted |
Standard |
+1 Master Crafted |
+2 Master Crafted |
||
Chain mail sleeveless Coat (AF 4) |
70% |
18% |
4% |
300 |
1200 |
4800 |
Body, Abdomen & Top of Legs. |
Chain mail sleeved Coat (AF 4) |
60% |
15% |
4% |
375 |
1500 |
6000 |
Arms, Body, Abdomen & Top of Legs. |
Chain mail Coif (AF 4) |
70% |
18% |
4% |
170 |
680 |
2720 |
Head. |
Chain mail Gauntlet (AF 4) |
100% |
25% |
6% |
80 |
320 |
1280 |
Hands (pair). |
Chain mail Leggings (AF 4) |
40% |
10% |
3% |
250 |
1000 |
4000 |
Legs (pair). |
Chain mail Shirt (AF 4) |
80% |
20% |
5% |
250 |
1000 |
4000 |
Body & Abdomen. |
Chain mail Sleeve (AF 4) |
100% |
25% |
6% |
140 |
560 |
2240 |
Arms (pair). |
Helm - |
100% |
25% |
6% |
60 |
240 |
960 |
Head. Open Face. |
Helm - |
50% |
13% |
3% |
80 |
320 |
1280 |
Head. Decorative, Full helm. |
Helm - |
40% |
10% |
3% |
175 |
700 |
2800 |
Craftmanship is of far superior quality |
Hide / Fur Suit (AF 1) |
100% |
25% |
6% |
20 |
80 |
320 |
One Hide Protects all Locations. Price is for standard Cow leather |
Leather Coif (AF 2) |
100% |
25% |
6% |
25 |
100 |
400 |
Head; open faced. |
Leather Gauntlets (AF 2) |
100% |
25% |
6% |
20 |
80 |
320 |
1 pair. Hands. |
Leather Jacket (AF 2) |
100% |
25% |
6% |
60 |
240 |
960 |
Body, Abdomen & Arms. |
Leather Jerkin (AF 2) |
100% |
25% |
6% |
70 |
280 |
1120 |
Body. |
Leather Trousers (AF 2) |
100% |
25% |
6% |
70 |
280 |
1120 |
Legs (pair). |
Plate - |
60% |
15% |
4% |
90 |
360 |
1440 |
Back Body. |
Plate - |
60% |
15% |
4% |
100 |
400 |
1600 |
Front Body. |
Plate - |
90% |
23% |
6% |
140 |
560 |
2240 |
Hands (pair). Hlaf price for only one |
Ring sleeveless Coat (AF 3) |
50% |
13% |
3% |
240 |
960 |
3840 |
Body & Abdomen. |
Ring sleeved Coat (AF 3) |
45% |
11% |
3% |
200 |
800 |
3200 |
Body, Abdomen, Arms & Top of legs. |
Ring Coif (AF 3) |
45% |
11% |
3% |
100 |
400 |
1600 |
Head. |
Ring skirt (AF 3) |
45% |
11% |
3% |
170 |
680 |
2720 |
Legs (pair). |
Ring Shirt (AF 3) |
50% |
13% |
3% |
180 |
720 |
2880 |
Body & Abdomen. |
Ring Sleeve (AF 3) |
50% |
13% |
3% |
80 |
320 |
1280 |
Arms (pair). |
Scale sleeveless Coat (AF 4) |
70% |
18% |
4% |
340 |
1360 |
5440 |
Body, Abdomen, Top of Legs. |
Scale sleeved Coat (AF 4) |
40% |
10% |
3% |
390 |
1560 |
6240 |
Body, Abdomen, Arms & Top of legs. |
Scale Coif (AF 4) |
40% |
10% |
3% |
90 |
360 |
1440 |
Head. |
Scale Gauntlet (AF 4) |
50% |
13% |
3% |
140 |
560 |
2240 |
Hand (pair). |
Scale Leggings (AF 4) |
30% |
8% |
2% |
220 |
880 |
3520 |
Legs (pair). |
Scale Shirt (AF 4) |
30% |
8% |
2% |
220 |
880 |
3520 |
Body & abdomen. |
Scale Sleeve (AF 4) |
30% |
8% |
2% |
160 |
640 |
2560 |
Arms (pair). |
Shield Buckler |
80% |
20% |
5% |
40 |
160 |
640 |
|
Shield wood rimmed |
80% |
20% |
5% |
60 |
240 |
960 |
|
Shield wood un- |
100% |
25% |
6% |
10 |
40 |
160 |
Lasts only one adventure |
Shield Kite |
60% |
15% |
4% |
70 |
280 |
1120 |
|
Shield metal Target |
35% |
9% |
2% |
70 |
280 |
1120 |
|
Shield wood Wall / Tower |
50% |
13% |
3% |
65 |
260 |
1040 |
|
Vambrace Metal (pair) (AF 5) |
50% |
13% |
3% |
40 |
160 |
640 |
Plate Arm or Leg Protection (pair). |
Vambrace Leather (pair) (AF 5) |
50% |
13% |
3% |
20 |
80 |
320 |
Plate Arm or Leg Protection (pair). |
Gorgette, Leather |
90% |
23% |
6% |
20 |
80 |
320 |
Neck. AF as material type |
Gorgette, Metal |
50% |
13% |
3% |
60 |
240 |
960 |
Neck. AF as material type |
Basket shield (wicker) |
100% |
25% |
6% |
5 |
20 |
80 |
x2 disarms an adventure |
Steps to creating a Character |
Racial Templates - Human |
Racial Templates - Other |
Freak Rolls |
Military Characters |
Oriental Characters |
Table One |
Table Two |
Table Three |
Military Scout |
Military Mage |
Military Soldier |
Militia |
Navy |
Samurai or Ronin |
Sohei |
Ashigaru |
Ninja |
Kuge |
The Races |
Distances |
Laws |
The Lords |
World History |
Cities |
Maps |
Guilds |
Currency |
The Planes |
Hell |
Human Races - Eastern Continent |
Human Races - Western Continent |
'Animal' Races |
Non-Human Races |
Half-Breeds |
Elves |
Faerie and other Realm |
NPC Races |
Andian |
Arges |
Zambeshians |
Adram |
Ape-man |
Bearman |
Kaboi - Cat Folk |
Karnakks (Lizard-men) |
Kelpie |
Ratling |
Serpentine |
Wolfen |
Changelings |
Cyclops |
Dwarves |
Dwagar |
Gnomes |
Hobgoblin |
Merfolk |
Oceghyll |
Part Kobolds |
Tibbits |
Half-Elf |
Half-Orcs |
Half-Ogres |
Half-Trolls |
Ajor |
Dryads |
Dragon Newts |
Oakmen |
Playing a Lord |
Royal Family |
The Five Families |
Recent History |
Creating a Lord Character |
Drummond |
Grimstone |
Maddock |
Sedrin |
Warfields |
Drummond Family |
Grimstone family |
Maddock family |
Sedrin family |
Warfields family |
Lords Meeting - 10/05/2014 |
Baeggwyn |
Gefyn Dwyr |
Tyrnuedd |
Luagg |
Peldwyn |
Baeggwyn |
Feurdii |
Adwyn |
Lyngoch |
Maedyll |
Cefyn Graenog |
Dinnas Emyrs |
Llyn Cerrig Bach |
Tal-Y-Lyn |
Gefyn Dwyr |
Tanarsa Ritual |
Skill Summary Table |
Skills A |
Skills B |
Skills C |
Skills D |
Skills E - F |
Skills G - L |
Skills M |
Skills N - R |
Skills S |
Skills T |
Skills U - Z |
Baking |
Barbering |
Battle Magic |
Beautician |
Bee Keeping |
Biography |
Bladed Weapon |
Blow Pipe |
Blunt Weapons |
Boat Building |
Body Development |
Book Lore |
Bowmanry |
Brawling |
Brewing |
Butcher |
Daemon Lore |
Dance |
Defence Mastery |
Dentistry |
Disease Lore |
Disguise |
Distillery |
Dodge Blow |
Dowsing |
Drill |
Drug Resistance |
Dual-Weapon Combo |
Dying |
Magic Development |
Magic Manipulation |
Magic Mastery |
Magic Sense |
Management |
Marksmanship |
Martial Arts |
Masonry / Stone Working |
Meditation |
Metallurgy |
Milling |
Mining |
Missile |
Mythology |
Shaman Spirts |
Shamanistic Rituals |
Spirits - Animals |
Spirits - Creature |
Tanning |
Teaching |
Tear Throat |
Thatching |
Theology |
Throat Slit |
Thrown |
Tight Rope Walking |
Tinker |
Tobacconist |
Torture |
Tracking |
Trap Mastery |
Two-Handed Weapons |
Undead Lore |
Viniculture |
Weapon Mastery |
Wig Maker |
Wild Magic Mastery |
Wild's Lore |
Witch Curse |
Wound Binding |
Wrestling |
Wrestling - Sumo |
Yodelling |
Alchemy |
Armour |
Clothing |
Food and Lodgings |
Herbs |
Equipment |
Properties |
Weapons - Melee |
Weapons - Missile |
Alchemy Rules |
Etiquette |
Herbalism Rules |
Magic Rules |
Religion Rules |
Rune Mastery Rules |
Skins and their Properties |
Magic Rules |
Cantrips |
Mage and Apprentice Rules |
Magic Manipulations |
Magical Research |
Soul Fire Stone Ritual |
Bolster |
Charging |
Delay |
Distruct |
Effect Other |
Extension |
On / Off |
Permenency |
Range |
Re-Charge |
Stipulation |
Warding |
Avatars |
Blesses and Curses |
Religious Familiar |
Guidance and Sacrifices |
Holy & UnHoly Water |
Index of Gods |
Laying the Dead to rest |
Origin of Religion |
Religious Symbols |
Strictures |
The Priesthood |
Rune Mastery Q&A |
Adventures |
World News 22/11/2010 |
World News 07/10/2010 |
World News 24/09/2010 |
Members Stories |
Tavern Wall |
Event Blog |
Rob |
Vicky |
Aerie - Intro and Prologue |
Aerie - Chapter One |
Aerie - Chapter Two |
Aerie - Chapter 3 |
Aerie - Chapter 4 |
The Game - Gods at Play |
The Game - New Pieces |
Gwynneth - Intro |
Gwynneth - Chapter 1 |
Gwynneth - Chapter 2 |
Gwynneth - Chapter 2 continued |
Gwynneth - Chapter 3 |
Gwynneth - Chapter 3 continued |
Alchemy |
Armour |
Clothing |
Food and Lodgings |
Herbs |
Equipment |
Properties |
Weapons - Melee |
Weapons - Missile |
Alchemy |
Armour |
Clothing |
Food and Lodgings |
Herbs |
Equipment |
Properties |
Weapons - Melee |
Weapons - Missile |