|
Standard Herbs |
Poisons (P) |
||||||
Level |
In season |
In Season Cost (Geltling) |
Out of Season |
Out of Season Cost (Geltking) |
In season |
In Season Cost (Geltling) |
Out of Season |
Out of Season Cost (Geltling) |
1 |
55% |
50 |
35% |
150 |
27% |
100 |
17% |
200 |
2 |
40% |
100 |
20% |
200 |
20% |
200 |
10% |
400 |
3 |
25% |
150 |
5% |
250 |
13% |
300 |
3% |
600 |
4 |
15% |
200 |
NIL |
N/A |
8% |
400 |
NIL |
N/A |
5 |
5% |
250 |
NIL |
N/A |
3% |
500 |
NIL |
N/A |
6 |
NIL |
N/A |
NIL |
N/A |
NIL |
N/A |
NIL |
N/A |
Herb Name |
Locale |
Season |
Description |
Phys- |
Preparation |
Effect |
LEVEL ONE |
||||||
Agrimony |
Forest |
Summer |
Plant grows to a height of 1- |
Any large leaf with painted white underside. |
Place in boiling red wine and drink. |
Heals (as Balm 1) |
Angelica |
Grassland |
Summer |
Grows to 8 feet in height. Has hollow woody stem with large broad leaves. |
Bamboo canes. |
Dry in sunlight then grind into powder, dissolve powder into water then drink. |
Relieves Coughs and Colds. |
Ash |
Forest |
Spring |
Creeping Vine. |
Ivy |
Crush into paste and eat |
Removes Fever |
Basil |
Rural |
Summer |
One upright stalk with long green leaves. |
Spring Onion. |
Snap and apply to animal bite. |
Cures damage/effects from Poison attacks from animals. |
Bilberry |
Forest |
Autumn |
Small Black Berries |
Blackberry |
Mixed with alcohol and left to stand for 15 minutes. |
Faerie Sight for 1 encounter or 15 minutes. |
Black Berry |
Rural |
Autumn |
As Blackberry |
Blackberry |
Crush into wound. |
Heals 3LP's and 3BP's. |
Cow Wheat |
Grassland |
Summer |
Small white steamed grass, with green leafed top |
Cress |
Mashed and boiled in water |
Causes Drunkenness for 1 enc or 15 mins. |
Dittany |
Rivers |
Summer & Autumn |
Grows to 15- |
Cucumber with skin cut away |
Mash stem into a pulp them apply as a balm. |
Removes splinters. Cures infected wounds. |
Floure- |
Grassland |
All |
Broad 5 sword shaped leaves with blue flowers |
Cut to shape leaves |
Root is mashed into pulp and boiled in water then left to stand for 20 days and nights. The preparation is then drunk |
Counts as balm 1. |
Hart's Tongue |
Forest |
All |
Leaf resembles a hart's tongue. |
Any leaf that is tongue shaped |
Stand in water for 1 week, then drink water. |
Removes any Aphrodisiac effect poisons or potions for 1 week by quelling the victims libido. |
Leopard's Bane |
Grassland |
Summer |
Plant has flowery leaves and a bright orange root. |
A pealed carrot. |
Mash root and mix into food. |
Kills any natural animal that eats it. Will not effect any other creature or being. |
Marigold |
Urban |
Spring & Summer |
Grows to height of 2ft and has rows of flat orange leaves. |
Painted oak leaves. |
Dry leaves then mix with vegetable oil to produce a smooth balm. |
Counts as balm 2. |
Marshmallow |
Coastal |
Summer |
Plant has green crispy stem with broad egg shaped leaves |
Celery Stick |
Crush into pulp then administer as balm. |
Heals LP's from burn attacks. |
Straw Berry |
Rural |
Summer |
As Strawberry |
Strawberry |
Crush the berry and apply as a balm. |
Heals Sores and Rashes. |
LEVEL TWO |
||||||
Aloe |
Grassland |
Autumn |
Small thin needle plant. Grows in clusters. |
Pine needles. |
Boil in milk then mash into a paste. |
Heals as Balm 2 |
Base Mullein |
Rural |
All |
Grows up to 3 meters in height. It has clear yellow flowers, which adorn the top 50cms. |
Any long thin leaf. |
Hold leaf onto effected area. |
Cures Memory loss (place on forehead) and Jaundice (Place on location). |
Borage |
Forest |
Spring |
Plant has solid hairy thick stem, which grows to 12 in height. Drooping white and yellow flowers adorn its crown. |
A Corguette |
Dried and boiled in water and then drunk. |
Cures Minor fevers. |
Chervil |
Forest |
All |
Round red, fleshy fruit. |
Tomato |
Crush and eat. |
Dissolves blood clots and stops bleeding. |
Colewart |
Forest |
Spring & Summer |
Small plant with glossy large leaves. |
Doc Leaf. |
Boil for 4 hours then drink. |
Stops/cures drunkenness. |
Coltsfoot |
Mountain |
Summer |
Single golden yellow flower at the top of a 30cm stem. |
Use a daffodil |
The flower is crushed and mixed with honey and applied as a poultice to draw out any infection. |
Cures Infected wounds |
Comfrey |
Forest |
Spring |
Grass that grows up to 1m in height. Has hollow stalk that is covered in course hair. |
Hollow Spring onion leaves. |
Stalks are boiled in white wine and then drunk. |
Half's Healing times for broken/shattered bones |
Feunel |
Forest |
Autumn |
Thick Stemmed plant with bright green leaves. |
Chopped cucumber. |
Boil stalk in water to make a tea. |
Relieves hunger counts as week's rations. |
Mountain Garlick |
Mountain |
All |
As Garlic |
Garlic Bud |
Dry and crush into powder and throw at creature. |
Repels up to class 3 undead and daemons. Effects last 1 encounter or 15 minutes. |
Rose Campion |
Forest |
Summer |
Small white petaled flower with red center. |
Painted daisy. |
Crush and smear flower onto skin. |
Repels insects and protect against natural insect stings. (non- |
Wolfsbane |
Forest |
Summer |
A Small plant with pale divided green leaves and hooded yellow flowers. |
A Buttercup |
Boil root in water. |
Half's the effects of animal venom. |
Woodrose |
River |
Summer |
Small green leaf plant toped by 3 leaves. |
Clover. |
Sprinkle into wine. |
Pr 2. Causes Drunkenness 1 enc. |
Yarrow |
Forest |
Summer |
2ft tall with a straight stem and small yellow flowers. |
Dandelion with cut down flower. |
The stem is crushed and applied as a balm. |
Heals 6 LP's and 6 BP's. |
LEVEL THREE |
||||||
Bishop's Weed |
Rural |
Spring |
Grows to 1ft in height and has tiny dark green leaves. In spring has many scented flowers. |
Bamboo cane with broccoli on it. |
The tiny green leaves are dried then mixed with water then blended to make a lotion. |
Cure for the Black Death |
Bull Rush |
Swamp |
All |
Tall, straight plant with many small flowers. |
Bamboo cane with daises on it. |
The flowers are ground into an ointment, which is applied to the persons tongue. |
Causes sleep in victim for 24 hours. Vigorous shaking can wake victim. |
Darnwell |
Forest |
Autumn |
Tiny white flowers. |
Cut up paper. |
None, eat raw. |
Removes Fairy Sight for 1 encounter or 15 min. |
Dog Rose |
Rural |
Summer Autumn |
Grows to 2ft in height, with very sharp thorns. Flowers at the end of summer and has green seedpods. |
Broad beans. |
None the beans are eaten raw. |
Preserves bodies. Cures any DR 1 disease. |
Dog Tulip |
Urban |
Summer Autumn |
Grows to approximately 10ft in height and has very sharp thorns. In spring and early summer it has pale pink flowers which turn into vivid orange seedpods at the end of summer |
Small oranges |
Peel fruit and squeeze over body or drink. |
Preserves bodies. Cures any DR1 disease and Typhoid. |
Dwarf Mallow |
Swamp |
Spring |
Small pink or white fungus that grows at ground level. |
Marshmallows. |
Crush and smear onto flesh. |
Repels Insects. |
Garden Flax |
Forest |
Spring Summer |
Small low herb with deep blue flowers. |
Pepper corns. |
The brown seeds are dried then chewed. |
Counts as Balm and Elixir 3. I.e. heals 15 BP's and LP's. |
Horehound |
Coastal |
Summer |
Angular Grey stems and grows to a height of 3ft. Has serrated leaves, which sting if touched. |
Stinging Nettle. |
Collect leaves and boil. |
Cures any ingested poison if taken within 15 minutes of ingestion. |
Orach |
Forest |
Summer |
Grows to 6' in height on a whitish stalk with a multitude of multi- |
Bamboo cane painted white. Seeds use peas. |
Collect seeds from pod and chew raw. |
Cures Swamp Fever and Malaria. |
Spider Wort |
Grassland |
Spring Summer |
Long, spiky vine, which grows in vast bushes. |
Brambles and yellow paper flowers. |
Collect flowers and make into poultice. |
Cures Spider Venom (can not be taken prior to bite or sting). |
White Byron |
Forest |
Autumn |
Climbing vine with white star shaped flower with 5 petals. |
Vine with paper flower. |
The flowers are collected and burnt in a flame. The smoke is inhaled. |
Cure for Pneumonia, the common cold and influenza. |
LEVEL FOUR |
||||||
Arnica |
Mountain |
Summer |
Grows to a height of 50cm. Has a hairy stem on which the leaves are arranged in pairs. Has orange flowers. |
Green bamboo cane sprinkled with grass while wet |
The flowers are plucked and then boiled in a pint of beer. Applied in a compress and wrapped around a bruise it will cause it to fade in one day. The pollen, if inhaled will cause uncontrollable sneezing for 30 seconds. |
30 seconds sneezing. |
Asararacca |
Forest |
Spring |
A creeping vine with many small leaves. Has small purple flowers. |
Ivy |
The flowers are brewed on a fire and left to stand. When ingested the consumer is rendered docile and incapable of violence for 1 encounter. / 15 minutes. |
Calms Target for 1 encounter. |
Cinquefoil |
Rural |
Summer |
A Ground Creeping plant with a long stringlike stalk. The plant has no leaves but has small yellow flowers. |
Green String |
Crush the vine in to a powder which is sniffed like snuff. |
Aphrodisiac 1 encounter or 15 minutes of lustiness. |
Hawkweed |
Forest |
All |
Has oval leaves covered with small hairs on underside, green on top. Leaves surround the plant at the base of the stem. Has small yellow flowers with red tips. |
Butter Cup, with felt tip on edges. |
Boil in Water and drink while water still warm. |
Gives eater Observe skill rank 1. |
Henbane |
Rural |
Autumn |
Thick Soft Wooly leaves with a thick 50- |
Leaves cut from fabric, on green bamboo cane. |
The Seeds are dried and eaten. |
+2PR |
Sanile |
Forest |
Summer Autumn |
Is a small plant with glossy green leaves and long leaf stalks divided into 3 or 5 lobes. It has small white or pink flowers which sit at the top of a slender stalk. |
Clover |
Leaves must be crushed, then left to soak in white wine for 2 weeks. The wine is then strained through a cloth and drunk. |
Counts as balm and elixir 4. |
Throw Waxe |
Forest |
Spring Summer |
Small white flower with yellow centre. |
Daisy |
Leaves must be left in a shallow dish containing water, until all the water has been soaked up and the leaves have become soft and mushy. The leaves are then applied as a compress. |
Cures/removes scaring. |
Valerian |
Grassland |
Spring |
Grass, which grows to one meter in height. |
Any tall grass |
Squash into effected area and leave green smear. |
Cures Gut fire & pain effect spells. |
LEVEL FIVE |
||||||
Adder's Tongue |
Rural |
Spring |
This plant has one black leaf, which grows from a stalk approx 15cm in length. |
Any leaf painted black |
The leaf is boiled in animal blood and set in the sun for three days. It is then placed onto any open wound. |
Counts as balm/elixir 5 (victim must sleep 8 hours) |
Chamomile |
Urban |
Spring Summer |
Grass which grows up to 60cms tall with a branched stem. It has no leaves but sports small pinkish flowers. |
Any tall grass. |
The flowers are picked then boiled in water from a still pond/lake. The brew is very bitter and is usually sweetened with honey. |
Removes Fear. |
Coates Rue |
Forest |
Summer |
Grows approximately 1 meter in height. Hollow branches and pale whitish blue flowers that hang down in spikes. |
Pine needles |
The flowers must be dried for 2 weeks before use and ingested by person seeking cure. |
Cure any poison effects (not death). |
Hare's Ears |
Mountain |
Summer |
Grass, which grows to one meter in height |
Any Grass. |
Herb must be dried for 10 days then crumbled and applied to oil. The oil mixture must then be left in a cool place for 4 days |
Cures all Skin Diseases. |
Penny Royal |
Urban |
Spring |
A low creeping herb with a squarish stem and small dark green leaves, which grow in pairs. The flowers grow in round clusters, these are mauve in hue. |
Brocolli |
The leaves are plucked and while fresh placed in a person s bath water. |
Aphrodisiac 1 encounter or 15 seconds of lustiness and Acts as insect repellant. |
Princes Feather |
Rural |
Summer |
Plant has red green leaves with long pink flowers |
Painted spring onions. |
The flowers are crushed dried and smeared into open wound. |
Stops Bleeding. |
Rue |
Rural |
Summer |
Small rounded bush that grows to a meter in height. It has yellow leaves. |
Any Small Bush |
The leaves are chewed raw |
Cures all ingested poisons. (not death) |
LEVEL SIX |
||||||
Burdock |
Forest |
Spring |
Grows to approximately 1m tall. Huge leaves with whitish underside and purple flowers. |
Parsnip. |
The root is boiled in water then eaten and the water drunk. |
Cure for Leprosy, Crutch Rot and Wasting Death. |
Cow Parsnip |
Forest |
All |
Looks like a nettle but with small leaves. |
Nettle |
The leaves are crushed into a green balm, which needs to be smeared onto the victim's forehead. |
Cures Insanity. |
Deadly Nightshade. |
Forest |
Summer |
This plant can grow to 5' in height and has soft green spreading leaves. With purple flowers and berries. |
Elderberries |
Leave the berries to stand in water for 1 hour. Remove berries and the odorless colourless liquid is drunk. |
PR 3. 1 Dose = Coma 2+ Doses = Death. |
Elecampane |
Rural |
Winter Spring |
Small shrub with leaves that are green on top white underneath. Shrub has distinctive orange root. |
Carrot |
Root (usually finely chopped) is eaten raw to induce vomiting. |
Removes effects of Ingested poisons. Leaves consumer drowsy for next 2 encounters. |
Mugwort |
Rural |
Summer |
Grows to around 10 this plant has a stiff bamboo like stem and is crowned by a single flower that can be of any shape or colour. |
Bamboo cane with random flower on. |
The stem is boiled then chewed. |
Grants consumer +1 strength and +5 AP for one encounter. |
Napweed |
Rural |
Spring |
Has a single main stem and fern like leaves with small pink flowers. |
Daisy sprayed/painted pink. |
Flowers are dried, powdered and mixed with wine. |
Cures damage from poisons and restores PR to starting level. |
Periwinkle |
Rural |
Spring |
A creeping vine with dark green leaves and pale blue flowers. |
Vine |
Flowers are crushed and dried into a powder and are sprinkled on wound or eaten. |
Regenerates muscle as rejuvenation balm. |
Saffron |
Forest |
Autumn Winter |
Plant has a tuberous root with large purple flowers. |
Tube pasta. |
The root is ground and mixed with snuff to create a powder. |
Dodge Blow x1 and Strength (not stackable with skill) which lasts 1 encounter or 15 minutes. |
Shepherd's Purse |
Forest |
All |
Small red/green or blue moss. |
Any painted moss or a slice of a bath sponge. |
None |
Stops all bleeding. |
LEVEL SEVEN |
||||||
Calamus |
Swamp |
Spring Summer |
This rush grows in small grassy clumps and grows to about 80 cm to 2 metres in height. It has very small yellow flowers that jut from the stem. The leaves are long, thin and light green in colour and smell faintly sweet. The root is white with a red brown peel. |
Sod of grass |
The root is peeled and boiled in fresh water within 1 day of picking and then drunk by the recipient. The herb may restore some measure of hearing to a totally deaf person. In addition it has some aphrodisiac qualities if mixed with honey mead. |
Restores Hearing. As a side effect makes recipient sexually aroused. |
Mandrake |
Forest |
Spring |
Plant has dark green leaves (aprox. 30cm long), and bell shaped blue flowers. |
Long strips of green grass |
The root must be boiled on the night before a full moon and left to stand for and entire month |
PR 4. Causes a 3 encounter Coma. And victim is unable to remember anything from last 6 days. |
Milkworte |
Swamp |
Spring Summer |
Small Daisy like flowers. |
Daisy |
100 flowers are crushed into a pulp by a member of the opposite sex to whom the balm is for and smoothed into groin. |
Cures all venereal diseases. |
Scented Mayweed |
Forest |
Spring Summer |
Grows to a height of 60cm. It has erect and branching stems, small leaves and white flowers with a yellow centre. |
Painted flowers. |
The flowers are crushed and should be applied to eyes in order to heal damage caused by acid. |
Cures all damage taken from acid and restores eyesight. |
Wormood |
Rural |
Spring Summer |
Grows to 13 cm. A redish brown stiff stem with deeply scented silver leaves. |
Tin foil cut into a leaf shape. |
Leaves are dried and smoked. |
operate as normal to minus 9 (death still occurs at minus 10), also acts as an insect repellant. |
LEVEL EIGHT |
||||||
ARNUMMUNIS |
Mountain |
Spring |
Small blue flower |
Any small blue flower |
Flower/Brew |
Repairs any muscle or tendon injury. Takes an hour to take effect. |
ARPUSOOR |
Desert |
Spring |
Small grass |
Grass |
Grass/Apply |
Repairs any muscle damage. |
BARBERRY (P) |
Rural |
Summer |
Grows to 2m tall with sharp thorns on its twigs. It has scrappy green leaves of no set shape or size. Fruit is akin to sloes. |
Sloe Berries |
Berries/Brew |
Berries are mashed and left to stand in cold water for a day then boiled quickly PR5, makes victim loose last skill learnt. |
MASTER WORT |
Rural |
Summer |
Grows to aprox 12 and bears white flowers that smells of milk. |
Small white flower. |
Flowers/Brew |
Flowers are boiled and left to stand for 300 heartbeats of the person to be cured. Cures White death. |
LEVEL NINE |
||||||
AKLANK |
Forest |
Spring |
Small white flower with red leaves. |
Daisy |
Root/ingest |
Decongestant. Add +2dr when resisting the common cold. Doubles the rate of healing from respiratory illness. |
KARFUKA |
Forest |
Summer |
Silver grass. |
Silver grass |
Grass/Brew |
Restoration of 1 organ. Side effect: skin disease that makes the victim take a single through every 10 seconds when exposed to sunlight. |
KARKATU |
Plains |
Autumn |
This grass looks much the same as any other but to the trained eye a feint red line runs its length |
Grass with red line drawn on it. |
Grass/Apply |
By mashing to a pulp and adding a drop of blood the preperation is smeared onto the victims brow. This preparation will keep any dead person at minus 10 to minus 15 alive in a state of hibernation. The victim will remain in this state for a month. Then awaken fully healed. |
NUATH- |
Coastal |
Autumn |
This rare waxy orange seaweed is found washed up on the shore. |
Sea weed |
Leaf/Apply |
By boiling down into a paste this preparation is then wiped onto the victims chest. The herb then brings the victim back to life! The effect lasts for 1 day unless another dose is taken. |
OIOLOSSE |
Coastal |
Autumn |
This rare waxy blue seaweed is found washed up on the shore. |
Sea weed |
Leaf/Apply |
By boiling down into a paste this preparation is then wiped onto the elves chest. The herb then brings the elf back to life! The elf is subject to the soul consumption rules (with no year time limit). |
PEONY (P) |
Rural |
Spring |
This pond lily has pink flowers. |
A pond lily. |
Leaves/Brew |
Leaves are crushed and juice is added to curdled milk. PR 5. Causes massive heart attack. |
TARUS |
Rural |
Summer |
This tall tree looks much like a pine tree but has yellow needles. |
Yellow pine needles |
Needles/Ingest |
Heart stimulant. Time fast for 10 seconds. |
LEVEL TEN |
||||||
FELLAMATHER |
Mountain |
Winter |
Rare shrub that grows in the place where a corpse has rotted. Resembles a small apple tree. |
Apple |
Fruit/Ingest |
This strange plant fruits in the winter. A person eating the fruit will fall into a coma, which will last for 15 mins. Once in this trance the eater is able to mentally summon one "friend" (beast or folk) anywhere on the same plane as the eater. The friend will know of the eaters condition and where to find them (as pointer) effects will wear off when the friend touches the eater. |
SERAPES TURBETH |
Grassland |
Spring / Summer |
This tall, rare and noble plant resembles a golden crown. |
Sunflower |
Flower/ingest |
The flower is mashed and mixed with nut oil to form a paste. These are then rolled into a small ball and left to dry for 4 weeks. They are then coated with sugar, so that the recipient can easily swallow it. Purges all toxins and administers a Total Heal. |
Steps to creating a Character |
Racial Templates - Human |
Racial Templates - Other |
Freak Rolls |
Military Characters |
Oriental Characters |
Table One |
Table Two |
Table Three |
Military Scout |
Military Mage |
Military Soldier |
Militia |
Navy |
Samurai or Ronin |
Sohei |
Ashigaru |
Ninja |
Kuge |
The Races |
Distances |
Laws |
The Lords |
World History |
Cities |
Maps |
Guilds |
Currency |
The Planes |
Hell |
Human Races - Eastern Continent |
Human Races - Western Continent |
'Animal' Races |
Non-Human Races |
Half-Breeds |
Elves |
Faerie and other Realm |
NPC Races |
Andian |
Arges |
Zambeshians |
Adram |
Ape-man |
Bearman |
Kaboi - Cat Folk |
Karnakks (Lizard-men) |
Kelpie |
Ratling |
Serpentine |
Wolfen |
Changelings |
Cyclops |
Dwarves |
Dwagar |
Gnomes |
Hobgoblin |
Merfolk |
Oceghyll |
Part Kobolds |
Tibbits |
Half-Elf |
Half-Orcs |
Half-Ogres |
Half-Trolls |
Ajor |
Dryads |
Dragon Newts |
Oakmen |
Playing a Lord |
Royal Family |
The Five Families |
Recent History |
Creating a Lord Character |
Drummond |
Grimstone |
Maddock |
Sedrin |
Warfields |
Drummond Family |
Grimstone family |
Maddock family |
Sedrin family |
Warfields family |
Lords Meeting - 10/05/2014 |
Baeggwyn |
Gefyn Dwyr |
Tyrnuedd |
Luagg |
Peldwyn |
Baeggwyn |
Feurdii |
Adwyn |
Lyngoch |
Maedyll |
Cefyn Graenog |
Dinnas Emyrs |
Llyn Cerrig Bach |
Tal-Y-Lyn |
Gefyn Dwyr |
Tanarsa Ritual |
Skill Summary Table |
Skills A |
Skills B |
Skills C |
Skills D |
Skills E - F |
Skills G - L |
Skills M |
Skills N - R |
Skills S |
Skills T |
Skills U - Z |
Baking |
Barbering |
Battle Magic |
Beautician |
Bee Keeping |
Biography |
Bladed Weapon |
Blow Pipe |
Blunt Weapons |
Boat Building |
Body Development |
Book Lore |
Bowmanry |
Brawling |
Brewing |
Butcher |
Daemon Lore |
Dance |
Defence Mastery |
Dentistry |
Disease Lore |
Disguise |
Distillery |
Dodge Blow |
Dowsing |
Drill |
Drug Resistance |
Dual-Weapon Combo |
Dying |
Magic Development |
Magic Manipulation |
Magic Mastery |
Magic Sense |
Management |
Marksmanship |
Martial Arts |
Masonry / Stone Working |
Meditation |
Metallurgy |
Milling |
Mining |
Missile |
Mythology |
Shaman Spirts |
Shamanistic Rituals |
Spirits - Animals |
Spirits - Creature |
Tanning |
Teaching |
Tear Throat |
Thatching |
Theology |
Throat Slit |
Thrown |
Tight Rope Walking |
Tinker |
Tobacconist |
Torture |
Tracking |
Trap Mastery |
Two-Handed Weapons |
Undead Lore |
Viniculture |
Weapon Mastery |
Wig Maker |
Wild Magic Mastery |
Wild's Lore |
Witch Curse |
Wound Binding |
Wrestling |
Wrestling - Sumo |
Yodelling |
Alchemy |
Armour |
Clothing |
Food and Lodgings |
Herbs |
Equipment |
Properties |
Weapons - Melee |
Weapons - Missile |
Alchemy Rules |
Etiquette |
Herbalism Rules |
Magic Rules |
Religion Rules |
Rune Mastery Rules |
Skins and their Properties |
Magic Rules |
Cantrips |
Mage and Apprentice Rules |
Magic Manipulations |
Magical Research |
Soul Fire Stone Ritual |
Bolster |
Charging |
Delay |
Distruct |
Effect Other |
Extension |
On / Off |
Permenency |
Range |
Re-Charge |
Stipulation |
Warding |
Avatars |
Blesses and Curses |
Religious Familiar |
Guidance and Sacrifices |
Holy & UnHoly Water |
Index of Gods |
Laying the Dead to rest |
Origin of Religion |
Religious Symbols |
Strictures |
The Priesthood |
Rune Mastery Q&A |
Adventures |
World News 22/11/2010 |
World News 07/10/2010 |
World News 24/09/2010 |
Members Stories |
Tavern Wall |
Event Blog |
Rob |
Vicky |
Aerie - Intro and Prologue |
Aerie - Chapter One |
Aerie - Chapter Two |
Aerie - Chapter 3 |
Aerie - Chapter 4 |
The Game - Gods at Play |
The Game - New Pieces |
Gwynneth - Intro |
Gwynneth - Chapter 1 |
Gwynneth - Chapter 2 |
Gwynneth - Chapter 2 continued |
Gwynneth - Chapter 3 |
Gwynneth - Chapter 3 continued |
Alchemy |
Armour |
Clothing |
Food and Lodgings |
Herbs |
Equipment |
Properties |
Weapons - Melee |
Weapons - Missile |
Alchemy |
Armour |
Clothing |
Food and Lodgings |
Herbs |
Equipment |
Properties |
Weapons - Melee |
Weapons - Missile |