Copyright © All rights reserved. Made By Serif. Terms of use | Privacy Policy The following are the DRAFT templates for the new races. These may change as each of the races are completed. If you think any of the starting skills need amending please speak to Anthony.  NON-HUMAN RACES

Race

Culture

Blood

Points

Magic

Ability

Starting Money

Poison Res.

Disease Res.

Starting Skills

Starting Languages

Notes and special rules

Dwarfs

Dwagar (Navadrim)

26

1d4 Sa or mp

400 Punt or

400 Ernet.

3

8

Torture.

Poison lore

Blade

Theology OR Alchemy rk 1

Ater Loqui

1 Human Language

1 Elvish Language

Formo Pavor Loqui

NO SOUL.

Any weapons Made are +1to pr attacks.

Dwarf

30

0

200 Sterlin

50 Gelt

1

1

Appraise.

Blade OR Blunt

Mining

Stone Lore

Dwarvish

1 Human language

1 Elvish Language

Any PHY skills cost minus 1exp normal**

Kaboi

Serval

(Common Short Hair)

28

Nil

Nil

0

3

Dodge Blow

Kaboi

Claw Attack

Balance

1 Human language

Natural 1pt Fur Armour

Survival Lore or City Lore rank 3



Landing 1



Defence Mastery 1



Acute Hearing



Sphinx

(Hairless)

20

1d6 MPs

OR Sa

100 Gelt in Gold

0

2

Dodge Blow

Kaboi

Claw Attack

Balance

1 Human language

PHY Skills cost +2 exp

Religious Doctrine



Acute Hearing



Eredisian

(Long Hair)

28

Nil

Nil

0

3

Dodge Blow

Kaboi

Claw Attack

Balance

Labba

Natural 2pt Fur Armour

Survival Lore


Strangulation

Camouflage - Snow



Defence Mastery 1



Acute Hearing



Manx

(bright fur colouring, no Tail)

18

Nil

Nil

2

2

Acrobatics

Pakarion

Natural 1pt Fur Armour

Balance

+1 other

INT Skills cost +1 exp

Contortionism



Dance



Landing 1



Seduction



Acute Hearing



Cymric

(Mountain)

28

Nil

Nil

1

2

Survival Lore

Kaboi

Claw Attack

Landing 1

Eredian

Natural 1 pt fur Armour

Balance


Strangulation

Camouflage - Rural



Acute Hearing



Machairodus Lionmen

(Sabre toothed)

30

Nil

Nil

3

10

Brawling 1

Kaboi

Claw Attack

Wrestling 1

Bite Attack

Strength 1

Natural 1 pt fur Armour

Survival Lore

INT Skills cost +2 exp

Balance

Strangulation

Acute Hearing


GENERIC SKILLS

1) All Kaboi have an empathy with felines and are able to communicate with them using body posture. They are able to determine the feelings and intentions of all felines.

2) No Feline will attack a Kaboi unless the Kaboi attacks or pesters it first.

3) All Kaboi can see in the dark, providing there is an absolutely minimum amount of light (they cannot see in the bottom of a cave where no light refraction is possible).

4) All species except the sphinx have a +2exp cost to any craft or manufacturing skill.

STRANGULATION RULES

The large cats are able to leap on their foes and bite their throats, holding on until the victim dies of asphyxiation.

General rules

Hold the victim around the chest for 1 min. And simulate a neck bite.

After that minute the victim is unconscious and can only be resuscitated by a surgeon.

Attacker must be able to do a full singles worth of damage in order to kill the victim.

Strength and Bite Mastery will increase the amount of damage a bite will do.

Victim cannot struggle, but if they possess the strength or wrestle skill higher than yours they will be able to break free.

NB: If the cat you are playing possesses strength the victim must have wrestle rank 2 to break free.

A failed strangles still does damage as per the bite (i.e. single bite, etc).

Cannot strangle any creature over 15' , i.e. a large monster.

The Feral

Bearmen

33

0

100 Gelt in fur & leather

2

2

Tracking R1 or Set Trap R1.

Ursus

claw attack

Skinning or Animal Empathy.

1 Human language

natural 1pt armour

Acute Smell.


Learn Bear hug at  exp cost*

Bee Keeping or Gardening.


Minus 1 exp to learning Brewing and Tanning

Survival Lore.



Adram

(Peacock-men)

20

0

500 Gelt

0

0

Art rank 1.

Avis

beak attack

Evaluate.

+2 others

Mild Claustrophobia

Musicianship.



Etiquette.



Heraldry



Balance.



Carpentry OR Cloth Manipulation Rank 1



Kelpie

(Horsemen)

20

1d2 minus 1 MP's

25 Gelt

0

1

Smell or Acute Hearing

Equus linguis

Leaping (10 steps)

Animal Empathy.

1 Human language

Sprint (time fast legs)

Missile


Kelpie are vegetarian and can eat no meat

Ride horse


They are able to determine the feelings and intentions of all horses.

Survival Lore - Plains OR Steppes



Rattling

(Ratmen)

20

0

250 Gelt in gems and jewels

5

10

Tracking R1.

Rattling

DEX skills cost minus 2* normal

Smell.

1 Human language

PHY skills cost x2 normal

Herb Lore.

Ater Loqui



Apemen

38

0

None

3

5

Survival Lore.

Simmian

learn PHY skills at minus 2exp

Cloth Manipulation.

1 Human language

Blunt R1.


Scale Sheer Surface.


Balance.


Serpantine

18

1d3 mp

none

10

2

Smell (with tongue).

Serpantine

INFRA VISION

Contortionism.

Ater Loqui

Bite attack

Spit Poison or Bear Hug (constrict).

1 Human Language

Poisonous PR bite or spit at PC's WP level. Will paralyse a victim's location.

Wolfen

Brown or Grey Wolfen

30

Nil

50 Gelt

1

2

Smell

Wolfen

Claw Attack

Orientation

1 Human language

Natural 1pt Armour

Survival Lore

1 Elvish tongue


Red Wolfen

30

Nil

100 Gelt

1

2

Smell

Wolfen

Claw Attack

Orientation

1 Human language

Natural 1pt Armour

Survival Lore

1 Elvish tongue


Blade



Kankoran

28

1d4 MP or Sa

30 Gelt

0

1

Smell

Wolfen

Claw Attack

Orientation

1 Human language

Natural 1pt Armour

Survival Lore

1 Elvish tongue

Smell Sa (as Detect Sa)

Blunt

+1 Other

INT skills cost minus 1 exp

Special Rules applicable to all Wolfen

All Wolfen can communicate to any other Lupine creature with the use of Smell and body posture they are able to determine the feelings and intentions of any Lupine creature.

A Wolfen can also immediately spot a Lycanthrope (Wolf or Dog only) from their posture scent and manner.

Special Rules applicable to pack

Fire Dancers.

Player may choose any one of the following

   Magic Development (1d4MPs)

   Magic Sense

   Shamanism R1.

The Storm Claw

Player may choose any one of the following

   Stone Lore

   Speak Dragon

   Speak Dwarvish

   Blade

   Bane vs. Goblins or Orcs

The Earth Born

Player may choose any one of the following

   Animal Lore

   Animal Empathy

   Plant Lore

   Herb Lore

Red Storm Pack (Evansse only)

Player may choose any one of the following

   +2d4 BPs

   Blade

   Blunt 3

   Specialist Weapon R1 (weapon type)

   Frenzy

Half Breeds

Half elf

25

1d3 minus 1 Sa/MP

50 Gelt

0

0

Survival lore.

1 Human language

INT skills cost minus 1 normal*

Any skills from other surrogat race

1 Other Language

Treat as brought up by other race

Half orc

25

0

100 Gelt and 250 Ernet & Punt

2

0

Gamble.

Ater Loqui

DEX skills cost minus1 normal*

Poison lore.

1 Human language

Treat as brought up by other race

Torture



+1 other skill from surrogate� race



Half ogre

35

0

20 Gelt in shiny things

2

2

Strength.

Ater Loqui

INT skills cost x2 normal

Blunt

1 Human language (just)

PHY skills cost minus 2 normal*

Half troll

40

0

None

4

4

Strength.

Ater Loqui

INT skills cost x4 normal

Blunt 2

PHY skills cost minus 2 normal*

Balance

all other skills cost x2

Survival lore

regenerate 5x 1d6 minus 3 bp not LP's each mark up. A 0 indicating no regeneration. Will effect even when dead.

Goblinoids

Part- kobold

(A Little Goblin)

20

0

50 Gelt and

0

0

None

Ater Loqui

Excellent vision can see through magical darkness

200 Punt or Ernet

1 Human language

Hobgoblin

28

0

300 Punt And

0

0

Blade

Ater Loqui

Natural 1pt armour

300 Ernet

Blunt

1 Human language

Fey

Oakmen

50

1d6 MP

none

2

10

Blunt

Nympha

Natural 5pt armour

Ferus Loqui

Ajor

25

1d10

None

0*

10

Dance

Nympha

Ajor may only learn Wild Magic

Sing

Ferus Loqui

Immunity to poisons *

Survival Lore (Forest)

Wolfen

2AP Armour to the legs

Armour rank 1

1 Human language


Brewing



Cook



Seduction



* Any intoxicant or poison (apart from alcohol) will automatically affect the Ajor.

However, the effects regardless of toxin, will make them elated and boisterous.

They will become instantly drunk and uncoordinated, during which time they cause +1 damage on all melee attacks.

If a Ajor is struck whilst in this state of mind he will go into a frenzy and will not willingly leave any non-Ajor alive within line of sight until they are disabled in some form, preferably with melee damage. Only a specific intoxicant or poison can produce this effect; normal alcohol, regardless of strength, is not strong enough.

Dragon Newts

Vissokl

(Egg Keepers)

9

1d4Sa

None

0

0

Midwifery

Draco Loqui

5AP Armour

Ater Loqui

Imidge

(Standard)

30

0

None

0

0

Blade or Blunt

Draco Loqui

5AP Armour

Serpantine

Hibbe

(Warrior Caste)

40

0

None

0

0

Blade or Blunt

Serpantine

5AP Armour

Strength

Ater Loqui


Draco Loqui

Assnekbassh

(assassins)

25

0

None

1

0

Poison Lore

Serpantine

5AP Armour

Blade

Ater Loqui


Draco Loqui

Ossimplmm

(Healers)

18

1d4 sa

None

0

0

Wound Binding R1 and R2

Sanskrit

5AP Armour

Surgery R1

Serpantine


Ater Loqui


Draco Loqui

Missimmekk

(Leaders)

25

0

None

1

1

Drill R1

Sanskrit

5AP Armour

Serpantine

Ater Loqui

Draco Loqui

1 other Language

Avacaddo

(Mages)

20

2d4 mps

None

0

0

Level 1 Magic Realm of choice

Sanskrit

5AP Armour

1d3 Cantrips

Serpantine


Ater Loqui


Draco Loqui

Lizards

Karnakks

30

None

NONE

5

5

Acute Smell

Draco Loqui

3AP Armour points

Serpantine

Elves

Beltir

(Light Elf)

18

1d3 Sa OR mps

45 Gelt

0

0

Orientation.

Albus Loqui

INT skills cost minus 1 normal*

Dance.

1 Human language

WQaving.

Nympha

Sing or Musicianship.


Assim Drow (Dark Elf)

20

1d3 MP

500 Punt or Ernet

1

0

Torture.

Ater Loqui

INT skills cost minus 1 normal*

25 Gelt

Blade.

Formido Pavor Loqui


Poison lore.

1 Human language

Aquine (Water Elf)

20

0

250 Gelt

1

2

Swim.

Aqua Loqui

INT skills cost minus 1 normal*

Row.

1 Human language

Sailing.

oceghyll


Manfish


1 other language

Abukir

(Wild Elf)

20

1d3 Sa OR mps

50 Gelt

0

1

Herb lore.

Ferus Loqui

INT skills cost minus 1 normal*

Survival lore.

Nympha

Animal empathy.

1 Human language

Naladore (High Elf)

18

1d3+1 Sa OR MP

500 Gelt

0

10

Art.

Sanskrit

INT skills cost minus 2 normal*

Meditation.

Altus Excelsus Loqui

PHY skills cost x2 normal

(Missile, thrown or 1d6 chosen cantrips.)

Rappor



1 Other Elven Language



1 Human language



1 Other language


Sylmanie

(Air Elf)

18

1d3 Sa OR mps

100 Gelt

0

0

Meditation.

Aer Loqui

INT skills cost minus 1 normal*

Landing 1.

1 Human language

Orientation

Avis

Gnomanie (Earth Elf)

25

0

100 Gelt

0

2

Evaluate.

Lapis Loqui

NONE.

50 Gelt in gems

Metallurgy

1 Human language


Stone lore.

Dwarvish

Eltinder

(Fire Elf)

20

1d3 Sa OR mps

100 Gelt

0

0

Survival lore.

Ignis Loqui

INT skills cost minus 1 normal*

1 Human language

+4 ap vs heat attacks


Tibbit

30

0

150 Gelt

0

2

Cook.

1 Human language

DEX skills cost minus 2* normal

Pickpocket.

PHY skills cost x2 normal

Herb lore.


Changeling

15

1d4+1 MP

150 Gelt of anycurrency

0

-1

Disguise

CANT

Transform to any same size humanoid creature (change takes 1 min)

Acting

2 Other languages

Alcohol will make instantly drunk.

+1 Other 3pt skill


Salt will induce vomiting for 15 minutes.

Elohir

9

2d6 MPs

None

100

100

Art.

Rappor

INT skills cost minus 2 normal*

Meditation.

1 Elvish language

PHY skills cost x2 normal

1d6+3 chosen cantrips.

1 Human language

Flight

Blade

2 Other languages


Gnomes

28

1d3 FC's

100 Sterlin and 100 Gelt

1

1

Alchemy R1

Ghaselic

All gnomes can Tinkerwhich means that they can fix any mechanical device given time.

Armoury R1

1 Human language OR Dwarvish

+3 Any Tertiary Manufacturing Skills to Rank 1


DEX Skills cost minus 1 mp


Dwarvish


Merfolk

18

1d6

Nil

1

10

Swim

Oceghyll

INT skills cost minus 1 exp.

Seduction

Manfish

SOCIAL skills cost +1 exp.

Animal Empathy

Aqua Loqui

Oceghyll

Ofrakhi

20

1d3

500 Guurp

1

1

Swim

Oceghyll

INT skills cost minus 1.

History

1 OTHER language

1pt scale armour.

Alchemy R1 or

Aqua Loqui

Combat skills cost +1.

Engineering


Immunity to gas toxins.

Shib’s

25

1d3-1

250 Guurp

2

2

Swim

Oceghyll

2pt Scale armour.

Survival -Lore

1 Other language

Immunity to gas toxins.

Dowsing

Aqua Loqui


Animal - Empathy



Sakhra

28

1d3+1

1000 Guurp

1

2

Swim

Oceghyll

3pt Scale Armour.

Blade

1 Other language

Immunity to gas toxins.

Ride Sea Beast

Aqua Loqui


Animal - Empathy



Kakrag

28

Nil

(can never utalise MPs)

500 Guurp

2

1

Swim

Oceghyll

2pt scale Armour.

Blade

1 Other language

Immunity to gas toxins.

Wrestle

Aqua Loqui

May never utalise MP's

* Monies are not necessarily in Gelt.

** Minimum skill cost utilising this special ability and taking into consideration any other skills is 2.