Race |
Culture |
Blood Points |
Magic Ability |
Starting Money |
Poison Res. |
Disease Res. |
Starting Skills |
Starting Languages |
Notes and special rules |
Dwarfs |
26 |
1d4 Sa or mp |
400 Punt or 400 Ernet. |
3 |
8 |
Torture. Poison lore Blade Theology OR Alchemy rk 1 |
Ater Loqui 1 Human Language 1 Elvish Language Formo Pavor Loqui |
NO SOUL. Any weapons Made are +1to pr attacks. |
|
30 |
0 |
200 Sterlin 50 Gelt |
1 |
1 |
Appraise. Blade OR Blunt Mining Stone Lore |
Dwarvish 1 Human language 1 Elvish Language |
Any PHY skills cost minus 1exp normal** |
||
Kaboi |
28 |
Nil |
Nil |
0 |
3 |
Dodge Blow |
Kaboi |
Claw Attack |
|
Balance |
1 Human language |
Natural 1pt Fur Armour |
|||||||
Survival Lore or City Lore rank 3 |
|
|
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Landing 1 |
|
|
|||||||
Defence Mastery 1 |
|
|
|||||||
Acute Hearing |
|
|
|||||||
20 |
1d6 MPs OR Sa |
100 Gelt in Gold |
0 |
2 |
Dodge Blow |
Kaboi |
Claw Attack |
||
Balance |
1 Human language |
PHY Skills cost +2 exp |
|||||||
Religious Doctrine |
|
|
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Acute Hearing |
|
|
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28 |
Nil |
Nil |
0 |
3 |
Dodge Blow |
Kaboi |
Claw Attack |
||
Balance |
Labba |
Natural 2pt Fur Armour |
|||||||
Survival Lore |
|
Strangulation |
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Camouflage - |
|
|
|||||||
Defence Mastery 1 |
|
|
|||||||
Acute Hearing |
|
|
|||||||
18 |
Nil |
Nil |
2 |
2 |
Acrobatics |
Pakarion |
Natural 1pt Fur Armour |
||
Balance |
+1 other |
INT Skills cost +1 exp |
|||||||
Contortionism |
|
|
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Dance |
|
|
|||||||
Landing 1 |
|
|
|||||||
Seduction |
|
|
|||||||
Acute Hearing |
|
|
|||||||
28 |
Nil |
Nil |
1 |
2 |
Survival Lore |
Kaboi |
Claw Attack |
||
Landing 1 |
Eredian |
Natural 1 pt fur Armour |
|||||||
Balance |
|
Strangulation |
|||||||
Camouflage - |
|
|
|||||||
Acute Hearing |
|
|
|||||||
30 |
Nil |
Nil |
3 |
10 |
Brawling 1 |
Kaboi |
Claw Attack |
||
Wrestling 1 |
Bite Attack |
||||||||
Strength 1 |
Natural 1 pt fur Armour |
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Survival Lore |
INT Skills cost +2 exp |
||||||||
Balance |
Strangulation |
||||||||
Acute Hearing |
|
||||||||
GENERIC SKILLS |
|||||||||
1) All Kaboi have an empathy with felines and are able to communicate with them using body posture. They are able to determine the feelings and intentions of all felines. |
|||||||||
2) No Feline will attack a Kaboi unless the Kaboi attacks or pesters it first. |
|||||||||
3) All Kaboi can see in the dark, providing there is an absolutely minimum amount of light (they cannot see in the bottom of a cave where no light refraction is possible). |
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4) All species except the sphinx have a +2exp cost to any craft or manufacturing skill. |
|||||||||
STRANGULATION RULES |
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The large cats are able to leap on their foes and bite their throats, holding on until the victim dies of asphyxiation. |
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General rules |
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Hold the victim around the chest for 1 min. And simulate a neck bite. |
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After that minute the victim is unconscious and can only be resuscitated by a surgeon. |
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Attacker must be able to do a full singles worth of damage in order to kill the victim. |
|||||||||
Strength and Bite Mastery will increase the amount of damage a bite will do. |
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Victim cannot struggle, but if they possess the strength or wrestle skill higher than yours they will be able to break free. |
|||||||||
NB: If the cat you are playing possesses strength the victim must have wrestle rank 2 to break free. |
|||||||||
A failed strangles still does damage as per the bite (i.e. single bite, etc). |
|||||||||
Cannot strangle any creature over 15' , i.e. a large monster. |
|||||||||
The Feral |
33 |
0 |
100 Gelt in fur & leather |
2 |
2 |
Tracking R1 or Set Trap R1. |
Ursus |
claw attack |
|
Skinning or Animal Empathy. |
1 Human language |
natural 1pt armour |
|||||||
Acute Smell. |
|
Learn Bear hug at exp cost* |
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Bee Keeping or Gardening. |
|
Minus 1 exp to learning Brewing and Tanning |
|||||||
Survival Lore. |
|
|
|||||||
20 |
0 |
500 Gelt |
0 |
0 |
Art rank 1. |
Avis |
beak attack |
||
Evaluate. |
+2 others |
Mild Claustrophobia |
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Musicianship. |
|
|
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Etiquette. |
|
|
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Heraldry |
|
|
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Balance. |
|
|
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Carpentry OR Cloth Manipulation Rank 1 |
|
|
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20 |
1d2 minus 1 MP's |
25 Gelt |
0 |
1 |
Smell or Acute Hearing |
Equus linguis |
Leaping (10 steps) |
||
Animal Empathy. |
1 Human language |
Sprint (time fast legs) |
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Missile |
|
Kelpie are vegetarian and can eat no meat |
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Ride horse |
|
They are able to determine the feelings and intentions of all horses. |
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Survival Lore - |
|
|
|||||||
20 |
0 |
250 Gelt in gems and jewels |
5 |
10 |
Tracking R1. |
Rattling |
DEX skills cost minus 2* normal |
||
Smell. |
1 Human language |
PHY skills cost x2 normal |
|||||||
Herb Lore. |
Ater Loqui |
|
|||||||
|
38 |
0 |
None |
3 |
5 |
Survival Lore. |
Simmian |
learn PHY skills at minus 2exp |
|
Cloth Manipulation. |
1 Human language |
||||||||
Blunt R1. |
|
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Scale Sheer Surface. |
|
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Balance. |
|
||||||||
18 |
1d3 mp |
none |
10 |
2 |
Smell (with tongue). |
Serpantine |
INFRA VISION |
||
Contortionism. |
Ater Loqui |
Bite attack |
|||||||
Spit Poison or Bear Hug (constrict). |
1 Human Language |
Poisonous PR bite or spit at PC's WP level. Will paralyse a victim's location. |
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Wolfen |
30 |
Nil |
50 Gelt |
1 |
2 |
Smell |
Wolfen |
Claw Attack |
|
Orientation |
1 Human language |
Natural 1pt Armour |
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Survival Lore |
1 Elvish tongue |
|
|||||||
30 |
Nil |
100 Gelt |
1 |
2 |
Smell |
Wolfen |
Claw Attack |
||
Orientation |
1 Human language |
Natural 1pt Armour |
|||||||
Survival Lore |
1 Elvish tongue |
|
|||||||
Blade |
|
|
|||||||
28 |
1d4 MP or Sa |
30 Gelt |
0 |
1 |
Smell |
Wolfen |
Claw Attack |
||
Orientation |
1 Human language |
Natural 1pt Armour |
|||||||
Survival Lore |
1 Elvish tongue |
Smell Sa (as Detect Sa) |
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Blunt |
+1 Other |
INT skills cost minus 1 exp |
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Special Rules applicable to all Wolfen |
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All Wolfen can communicate to any other Lupine creature with the use of Smell and body posture they are able to determine the feelings and intentions of any Lupine creature. |
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A Wolfen can also immediately spot a Lycanthrope (Wolf or Dog only) from their posture scent and manner. |
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Special Rules applicable to pack |
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Fire Dancers. |
|||||||||
Player may choose any one of the following |
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Magic Development (1d4MPs) |
|||||||||
Magic Sense |
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Shamanism R1. |
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The Storm Claw |
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Player may choose any one of the following |
|||||||||
Stone Lore |
|||||||||
Speak Dragon |
|||||||||
Speak Dwarvish |
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Blade |
|||||||||
Bane vs. Goblins or Orcs |
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The Earth Born |
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Player may choose any one of the following |
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Animal Lore |
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Animal Empathy |
|||||||||
Plant Lore |
|||||||||
Herb Lore |
|||||||||
Red Storm Pack (Evansse only) |
|||||||||
Player may choose any one of the following |
|||||||||
+2d4 BPs |
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Blade |
|||||||||
Blunt 3 |
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Specialist Weapon R1 (weapon type) |
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Frenzy |
|||||||||
Half Breeds |
25 |
1d3 minus 1 Sa/MP |
50 Gelt |
0 |
0 |
Survival lore. |
1 Human language |
INT skills cost minus 1 normal* |
|
Any skills from other surrogat race |
1 Other Language |
Treat as brought up by other race |
|||||||
25 |
0 |
100 Gelt and 250 Ernet & Punt |
2 |
0 |
Gamble. |
Ater Loqui |
DEX skills cost minus1 normal* |
||
Poison lore. |
1 Human language |
Treat as brought up by other race |
|||||||
Torture |
|
|
|||||||
+1 other skill from surrogate� race |
|
|
|||||||
35 |
0 |
20 Gelt in shiny things |
2 |
2 |
Strength. |
Ater Loqui |
INT skills cost x2 normal |
||
Blunt |
1 Human language (just) |
PHY skills cost minus 2 normal* |
|||||||
40 |
0 |
None |
4 |
4 |
Strength. |
Ater Loqui |
INT skills cost x4 normal |
||
Blunt 2 |
PHY skills cost minus 2 normal* |
||||||||
Balance |
all other skills cost x2 |
||||||||
Survival lore |
regenerate 5x 1d6 minus 3 bp not LP's each mark up. A 0 indicating no regeneration. Will effect even when dead. |
||||||||
Goblinoids |
20 |
0 |
50 Gelt and |
0 |
0 |
None |
Ater Loqui |
Excellent vision can see through magical darkness |
|
200 Punt or Ernet |
1 Human language |
||||||||
28 |
0 |
300 Punt And |
0 |
0 |
Blade |
Ater Loqui |
Natural 1pt armour |
||
300 Ernet |
Blunt |
1 Human language |
|||||||
Fey |
50 |
1d6 MP |
none |
2 |
10 |
Blunt |
Nympha |
Natural 5pt armour |
|
Ferus Loqui |
|||||||||
25 |
1d10 |
None |
0* |
10 |
Dance |
Nympha |
Ajor may only learn Wild Magic |
||
Sing |
Ferus Loqui |
Immunity to poisons * |
|||||||
Survival Lore (Forest) |
Wolfen |
2AP Armour to the legs |
|||||||
Armour rank 1 |
1 Human language |
|
|||||||
Brewing |
|
|
|||||||
Cook |
|
|
|||||||
Seduction |
|
|
|||||||
* Any intoxicant or poison (apart from alcohol) will automatically affect the Ajor. |
|||||||||
However, the effects regardless of toxin, will make them elated and boisterous. |
|||||||||
They will become instantly drunk and uncoordinated, during which time they cause +1 damage on all melee attacks. |
|||||||||
If a Ajor is struck whilst in this state of mind he will go into a frenzy and will not willingly leave any non- |
|||||||||
Vissokl (Egg Keepers) |
9 |
1d4Sa |
None |
0 |
0 |
Midwifery |
Draco Loqui |
5AP Armour |
|
Ater Loqui |
|||||||||
Imidge (Standard) |
30 |
0 |
None |
0 |
0 |
Blade or Blunt |
Draco Loqui |
5AP Armour |
|
Serpantine |
|||||||||
Hibbe (Warrior Caste) |
40 |
0 |
None |
0 |
0 |
Blade or Blunt |
Serpantine |
5AP Armour |
|
Strength |
Ater Loqui |
||||||||
|
Draco Loqui |
||||||||
Assnekbassh (assassins) |
25 |
0 |
None |
1 |
0 |
Poison Lore |
Serpantine |
5AP Armour |
|
Blade |
Ater Loqui |
||||||||
|
Draco Loqui |
||||||||
Ossimplmm (Healers) |
18 |
1d4 sa |
None |
0 |
0 |
Wound Binding R1 and R2 |
Sanskrit |
5AP Armour |
|
Surgery R1 |
Serpantine |
||||||||
|
Ater Loqui |
||||||||
|
Draco Loqui |
||||||||
Missimmekk (Leaders) |
25 |
0 |
None |
1 |
1 |
Drill R1 |
Sanskrit |
5AP Armour |
|
Serpantine |
|||||||||
Ater Loqui |
|||||||||
Draco Loqui |
|||||||||
1 other Language |
|||||||||
Avacaddo (Mages) |
20 |
2d4 mps |
None |
0 |
0 |
Level 1 Magic Realm of choice |
Sanskrit |
5AP Armour |
|
1d3 Cantrips |
Serpantine |
||||||||
|
Ater Loqui |
||||||||
|
Draco Loqui |
||||||||
Lizards |
30 |
None |
NONE |
5 |
5 |
Acute Smell |
Draco Loqui |
3AP Armour points |
|
Serpantine |
|||||||||
Elves |
18 |
1d3 Sa OR mps |
45 Gelt |
0 |
0 |
Orientation. |
Albus Loqui |
INT skills cost minus 1 normal* |
|
Dance. |
1 Human language |
||||||||
WQaving. |
Nympha |
||||||||
Sing or Musicianship. |
|
||||||||
20 |
1d3 MP |
500 Punt or Ernet |
1 |
0 |
Torture. |
Ater Loqui |
INT skills cost minus 1 normal* |
||
25 Gelt |
Blade. |
Formido Pavor Loqui |
|||||||
|
Poison lore. |
1 Human language |
|||||||
20 |
0 |
250 Gelt |
1 |
2 |
Swim. |
Aqua Loqui |
INT skills cost minus 1 normal* |
||
Row. |
1 Human language |
||||||||
Sailing. |
oceghyll |
||||||||
|
Manfish |
||||||||
|
1 other language |
||||||||
20 |
1d3 Sa OR mps |
50 Gelt |
0 |
1 |
Herb lore. |
Ferus Loqui |
INT skills cost minus 1 normal* |
||
Survival lore. |
Nympha |
||||||||
Animal empathy. |
1 Human language |
||||||||
18 |
1d3+1 Sa OR MP |
500 Gelt |
0 |
10 |
Art. |
Sanskrit |
INT skills cost minus 2 normal* |
||
Meditation. |
Altus Excelsus Loqui |
PHY skills cost x2 normal |
|||||||
(Missile, thrown or 1d6 chosen cantrips.) |
Rappor |
|
|||||||
|
1 Other Elven Language |
|
|||||||
|
1 Human language |
|
|||||||
|
1 Other language |
|
|||||||
18 |
1d3 Sa OR mps |
100 Gelt |
0 |
0 |
Meditation. |
Aer Loqui |
INT skills cost minus 1 normal* |
||
Landing 1. |
1 Human language |
||||||||
Orientation |
Avis |
||||||||
25 |
0 |
100 Gelt |
0 |
2 |
Evaluate. |
Lapis Loqui |
NONE. |
||
50 Gelt in gems |
Metallurgy |
1 Human language |
|||||||
|
Stone lore. |
Dwarvish |
|||||||
20 |
1d3 Sa OR mps |
100 Gelt |
0 |
0 |
Survival lore. |
Ignis Loqui |
INT skills cost minus 1 normal* |
||
1 Human language |
+4 ap vs heat attacks |
||||||||
|
30 |
0 |
150 Gelt |
0 |
2 |
Cook. |
1 Human language |
DEX skills cost minus 2* normal |
|
Pickpocket. |
PHY skills cost x2 normal |
||||||||
Herb lore. |
|
||||||||
15 |
1d4+1 MP |
150 Gelt of anycurrency |
0 |
- |
Disguise |
CANT |
Transform to any same size humanoid creature (change takes 1 min) |
||
Acting |
2 Other languages |
Alcohol will make instantly drunk. |
|||||||
+1 Other 3pt skill |
|
Salt will induce vomiting for 15 minutes. |
|||||||
Elohir |
9 |
2d6 MPs |
None |
100 |
100 |
Art. |
Rappor |
INT skills cost minus 2 normal* |
|
Meditation. |
1 Elvish language |
PHY skills cost x2 normal |
|||||||
1d6+3 chosen cantrips. |
1 Human language |
Flight |
|||||||
Blade |
2 Other languages |
|
|||||||
28 |
1d3 FC's |
100 Sterlin and 100 Gelt |
1 |
1 |
Alchemy R1 |
Ghaselic |
All gnomes can Tinkerwhich means that they can fix any mechanical device given time. |
||
Armoury R1 |
1 Human language OR Dwarvish |
||||||||
+3 Any Tertiary Manufacturing Skills to Rank 1 |
|
DEX Skills cost minus 1 mp |
|||||||
|
Dwarvish |
|
|||||||
18 |
1d6 |
Nil |
1 |
10 |
Swim |
Oceghyll |
INT skills cost minus 1 exp. |
||
Seduction |
Manfish |
SOCIAL skills cost +1 exp. |
|||||||
Animal Empathy |
Aqua Loqui |
||||||||
Ofrakhi |
20 |
1d3 |
500 Guurp |
1 |
1 |
Swim |
Oceghyll |
INT skills cost minus 1. |
|
History |
1 OTHER language |
1pt scale armour. |
|||||||
Alchemy R1 or |
Aqua Loqui |
Combat skills cost +1. |
|||||||
Engineering |
|
Immunity to gas toxins. |
|||||||
Shib’s |
25 |
1d3- |
250 Guurp |
2 |
2 |
Swim |
Oceghyll |
2pt Scale armour. |
|
Survival - |
1 Other language |
Immunity to gas toxins. |
|||||||
Dowsing |
Aqua Loqui |
|
|||||||
Animal - |
|
|
|||||||
Sakhra |
28 |
1d3+1 |
1000 Guurp |
1 |
2 |
Swim |
Oceghyll |
3pt Scale Armour. |
|
Blade |
1 Other language |
Immunity to gas toxins. |
|||||||
Ride Sea Beast |
Aqua Loqui |
|
|||||||
Animal - |
|
|
|||||||
Kakrag |
28 |
Nil (can never utalise MPs) |
500 Guurp |
2 |
1 |
Swim |
Oceghyll |
2pt scale Armour. |
|
Blade |
1 Other language |
Immunity to gas toxins. |
|||||||
Wrestle |
Aqua Loqui |
May never utalise MP's |
|||||||
* Monies are not necessarily in Gelt. |
|||||||||
** Minimum skill cost utilising this special ability and taking into consideration any other skills is 2. |
Steps to creating a Character |
Racial Templates - Human |
Racial Templates - Other |
Freak Rolls |
Military Characters |
Oriental Characters |
Table One |
Table Two |
Table Three |
Military Scout |
Military Mage |
Military Soldier |
Militia |
Navy |
Samurai or Ronin |
Sohei |
Ashigaru |
Ninja |
Kuge |
The Races |
Distances |
Laws |
The Lords |
World History |
Cities |
Maps |
Guilds |
Currency |
The Planes |
Hell |
Human Races - Eastern Continent |
Human Races - Western Continent |
'Animal' Races |
Non-Human Races |
Half-Breeds |
Elves |
Faerie and other Realm |
NPC Races |
Andian |
Arges |
Zambeshians |
Adram |
Ape-man |
Bearman |
Kaboi - Cat Folk |
Karnakks (Lizard-men) |
Kelpie |
Ratling |
Serpentine |
Wolfen |
Changelings |
Cyclops |
Dwarves |
Dwagar |
Gnomes |
Hobgoblin |
Merfolk |
Oceghyll |
Part Kobolds |
Tibbits |
Half-Elf |
Half-Orcs |
Half-Ogres |
Half-Trolls |
Ajor |
Dryads |
Dragon Newts |
Oakmen |
Playing a Lord |
Royal Family |
The Five Families |
Recent History |
Creating a Lord Character |
Drummond |
Grimstone |
Maddock |
Sedrin |
Warfields |
Drummond Family |
Grimstone family |
Maddock family |
Sedrin family |
Warfields family |
Lords Meeting - 10/05/2014 |
Baeggwyn |
Gefyn Dwyr |
Tyrnuedd |
Luagg |
Peldwyn |
Baeggwyn |
Feurdii |
Adwyn |
Lyngoch |
Maedyll |
Cefyn Graenog |
Dinnas Emyrs |
Llyn Cerrig Bach |
Tal-Y-Lyn |
Gefyn Dwyr |
Tanarsa Ritual |
Skill Summary Table |
Skills A |
Skills B |
Skills C |
Skills D |
Skills E - F |
Skills G - L |
Skills M |
Skills N - R |
Skills S |
Skills T |
Skills U - Z |
Baking |
Barbering |
Battle Magic |
Beautician |
Bee Keeping |
Biography |
Bladed Weapon |
Blow Pipe |
Blunt Weapons |
Boat Building |
Body Development |
Book Lore |
Bowmanry |
Brawling |
Brewing |
Butcher |
Daemon Lore |
Dance |
Defence Mastery |
Dentistry |
Disease Lore |
Disguise |
Distillery |
Dodge Blow |
Dowsing |
Drill |
Drug Resistance |
Dual-Weapon Combo |
Dying |
Magic Development |
Magic Manipulation |
Magic Mastery |
Magic Sense |
Management |
Marksmanship |
Martial Arts |
Masonry / Stone Working |
Meditation |
Metallurgy |
Milling |
Mining |
Missile |
Mythology |
Shaman Spirits |
Shamanistic Rituals |
Spirits - Animals |
Spirits - Creature |
Spirits - Plant |
Spirits - Power |
Tanning |
Teaching |
Tear Throat |
Thatching |
Theology |
Throat Slit |
Thrown |
Tight Rope Walking |
Tinker |
Tobacconist |
Torture |
Tracking |
Trap Mastery |
Two-Handed Weapons |
Undead Lore |
Viniculture |
Weapon Mastery |
Wig Maker |
Wild Magic Mastery |
Wild's Lore |
Witch Curse |
Wound Binding |
Wrestling |
Wrestling - Sumo |
Yodelling |
Alchemy |
Armour |
Clothing |
Food and Lodgings |
Herbs |
Equipment |
Properties |
Weapons - Melee |
Weapons - Missile |
Alchemy Rules |
Broken Bones |
Business Rules |
Diseases |
Etiquette |
Herbalism Rules |
Magic Rules |
Religion Rules |
Rune Mastery Rules |
Strength Drain |
Skins and their Properties |
Willpower |
Business Earnings |
Business Set Up Costs |
Profession Earnings |
Job Earnings Table |
Magic Rules |
Cantrips |
Mage and Apprentice Rules |
Magic Manipulations |
Magical Research |
Soul Fire Stone Ritual |
Bolster |
Charging |
Delay |
Distruct |
Effect Other |
Extension |
On / Off |
Permenency |
Range |
Re-Charge |
Stipulation |
Warding |
Avatars |
Blesses and Curses |
Religious Familiar |
Guidance and Sacrifices |
Holy & UnHoly Water |
Index of Gods |
Laying the Dead to rest |
Origin of Religion |
Religious Symbols |
Strictures |
The Priesthood |
Rune Mastery Q&A |
Adventures |
World News 22/11/2010 |
World News 07/10/2010 |
World News 24/09/2010 |
Members Stories |
Tavern Wall |
Event Blog |
United Luagg Alliance |
Rob |
Vicky |
Aerie - Intro and Prologue |
Aerie - Chapter One |
Aerie - Chapter Two |
Aerie - Chapter 3 |
Aerie - Chapter 4 |
The Game - Gods at Play |
The Game - New Pieces |
Gwynneth - Intro |
Gwynneth - Chapter 1 |
Gwynneth - Chapter 2 |
Gwynneth - Chapter 2 continued |
Gwynneth - Chapter 3 |
Gwynneth - Chapter 3 continued |
Steps to creating a Character |
Racial Templates - Human |
Racial Templates - Other |
Freak Rolls |
Military Characters |
Oriental Characters |
Table One |
Table Two |
Table Three |
Military Scout |
Military Mage |
Military Soldier |
Militia |
Navy |
Samurai or Ronin |
Sohei |
Ashigaru |
Ninja |
Kuge |
Table One |
Table Two |
Table Three |
Military Scout |
Military Mage |
Military Soldier |
Militia |
Navy |
Samurai or Ronin |
Sohei |
Ashigaru |
Ninja |
Kuge |
Steps to creating a Character |
Racial Templates - Human |
Racial Templates - Other |
Freak Rolls |
Military Characters |
Oriental Characters |
Table One |
Table Two |
Table Three |
Military Scout |
Military Mage |
Military Soldier |
Militia |
Navy |
Samurai or Ronin |
Sohei |
Ashigaru |
Ninja |
Kuge |
Steps to creating a Character |
Racial Templates - Human |
Racial Templates - Other |
Freak Rolls |
Military Characters |
Oriental Characters |
Table One |
Table Two |
Table Three |
Military Scout |
Military Mage |
Military Soldier |
Militia |
Navy |
Samurai or Ronin |
Sohei |
Ashigaru |
Ninja |
Kuge |
Table One |
Table Two |
Table Three |
Military Scout |
Military Mage |
Military Soldier |
Militia |
Navy |
Samurai or Ronin |
Sohei |
Ashigaru |
Ninja |
Kuge |
Steps to creating a Character |
Racial Templates - Human |
Racial Templates - Other |
Freak Rolls |
Military Characters |
Oriental Characters |
Table One |
Table Two |
Table Three |
Military Scout |
Military Mage |
Military Soldier |
Militia |
Navy |
Samurai or Ronin |
Sohei |
Ashigaru |
Ninja |
Kuge |
Steps to creating a Character |
Racial Templates - Human |
Racial Templates - Other |
Freak Rolls |
Military Characters |
Oriental Characters |
Table One |
Table Two |
Table Three |
Military Scout |
Military Mage |
Military Soldier |
Militia |
Navy |
Samurai or Ronin |
Sohei |
Ashigaru |
Ninja |
Kuge |
The Races |
Distances |
Laws |
The Lords |
World History |
Cities |
Maps |
Guilds |
Currency |
The Planes |
Hell |
Human Races - Eastern Continent |
Human Races - Western Continent |
'Animal' Races |
Non-Human Races |
Half-Breeds |
Elves |
Faerie and other Realm |
NPC Races |
Andian |
Arges |
Zambeshians |
Adram |
Ape-man |
Bearman |
Kaboi - Cat Folk |
Karnakks (Lizard-men) |
Kelpie |
Ratling |
Serpentine |
Wolfen |
Changelings |
Cyclops |
Dwarves |
Dwagar |
Gnomes |
Hobgoblin |
Merfolk |
Oceghyll |
Part Kobolds |
Tibbits |
Half-Elf |
Half-Orcs |
Half-Ogres |
Half-Trolls |
Ajor |
Dryads |
Dragon Newts |
Oakmen |
Playing a Lord |
Royal Family |
The Five Families |
Recent History |
Creating a Lord Character |
Drummond |
Grimstone |
Maddock |
Sedrin |
Warfields |
Drummond Family |
Grimstone family |
Maddock family |
Sedrin family |
Warfields family |
Lords Meeting - 10/05/2014 |
Baeggwyn |
Gefyn Dwyr |
Tyrnuedd |
Luagg |
Peldwyn |
Baeggwyn |
Feurdii |
Adwyn |
Lyngoch |
Maedyll |
Cefyn Graenog |
Dinnas Emyrs |
Llyn Cerrig Bach |
Tal-Y-Lyn |
Gefyn Dwyr |
Tanarsa Ritual |
Skill Summary Table |
Skills A |
Skills B |
Skills C |
Skills D |
Skills E - F |
Skills G - L |
Skills M |
Skills N - R |
Skills S |
Skills T |
Skills U - Z |
Baking |
Barbering |
Battle Magic |
Beautician |
Bee Keeping |
Biography |
Bladed Weapon |
Blow Pipe |
Blunt Weapons |
Boat Building |
Body Development |
Book Lore |
Bowmanry |
Brawling |
Brewing |
Butcher |
Daemon Lore |
Dance |
Defence Mastery |
Dentistry |
Disease Lore |
Disguise |
Distillery |
Dodge Blow |
Dowsing |
Drill |
Drug Resistance |
Dual-Weapon Combo |
Dying |
Magic Development |
Magic Manipulation |
Magic Mastery |
Magic Sense |
Management |
Marksmanship |
Martial Arts |
Masonry / Stone Working |
Meditation |
Metallurgy |
Milling |
Mining |
Missile |
Mythology |
Shaman Spirits |
Shamanistic Rituals |
Spirits - Animals |
Spirits - Creature |
Spirits - Plant |
Spirits - Power |
Tanning |
Teaching |
Tear Throat |
Thatching |
Theology |
Throat Slit |
Thrown |
Tight Rope Walking |
Tinker |
Tobacconist |
Torture |
Tracking |
Trap Mastery |
Two-Handed Weapons |
Undead Lore |
Viniculture |
Weapon Mastery |
Wig Maker |
Wild Magic Mastery |
Wild's Lore |
Witch Curse |
Wound Binding |
Wrestling |
Wrestling - Sumo |
Yodelling |
Alchemy |
Armour |
Clothing |
Food and Lodgings |
Herbs |
Equipment |
Properties |
Weapons - Melee |
Weapons - Missile |
Alchemy Rules |
Broken Bones |
Business Rules |
Diseases |
Etiquette |
Herbalism Rules |
Magic Rules |
Religion Rules |
Rune Mastery Rules |
Strength Drain |
Skins and their Properties |
Willpower |
Business Earnings |
Business Set Up Costs |
Profession Earnings |
Job Earnings Table |
Magic Rules |
Cantrips |
Mage and Apprentice Rules |
Magic Manipulations |
Magical Research |
Soul Fire Stone Ritual |
Bolster |
Charging |
Delay |
Distruct |
Effect Other |
Extension |
On / Off |
Permenency |
Range |
Re-Charge |
Stipulation |
Warding |
Avatars |
Blesses and Curses |
Religious Familiar |
Guidance and Sacrifices |
Holy & UnHoly Water |
Index of Gods |
Laying the Dead to rest |
Origin of Religion |
Religious Symbols |
Strictures |
The Priesthood |
Rune Mastery Q&A |
Adventures |
World News 22/11/2010 |
World News 07/10/2010 |
World News 24/09/2010 |
Members Stories |
Tavern Wall |
Event Blog |
United Luagg Alliance |
Rob |
Vicky |
Aerie - Intro and Prologue |
Aerie - Chapter One |
Aerie - Chapter Two |
Aerie - Chapter 3 |
Aerie - Chapter 4 |
The Game - Gods at Play |
The Game - New Pieces |
Gwynneth - Intro |
Gwynneth - Chapter 1 |
Gwynneth - Chapter 2 |
Gwynneth - Chapter 2 continued |
Gwynneth - Chapter 3 |
Gwynneth - Chapter 3 continued |