Guild Name |
The Guild Of Alchemists and Healers |
Guild Leader |
Saffron Bunsen |
Fee's Payable % |
30% |
Location |
Headquarters: Baeggwyn. Small guild outposts in all major cities |
Notes |
A very powerful guild. This is one of the four largest guilds in Baeggwyn, and has a lot of influence. Guild Facilities - - - - - - |
Skills Taught |
|||
Skill |
Rank |
Teach to Members |
Teach to Non- |
Accountancy |
Bookkeeper |
FREE |
100g |
Alchemy |
All |
FREE |
20g x lvl |
Anatomy |
|
FREE |
1000 gelt per race |
Disease Lore |
|
FREE |
100g |
Drug Resistance |
Serious Taker |
FREE |
150g |
Embalming |
Apprentice |
FREE |
50g |
Embalmer |
FREE |
No |
|
Formula Control |
|
FREE |
FREE |
Glassblowing |
1 to 3 |
FREE |
No |
4 to Infinite |
FREE |
No |
|
Management |
Trainee |
FREE |
No |
Nursing |
1 to 4 |
FREE |
No |
Observation |
Infinite |
|
FREE |
Perform Cantrip |
|
FREE - |
50g per Cantrip See table below |
Perfumery |
Infinite |
FREE |
100g |
Plant Lore |
1 |
FREE |
200g |
Poison Lore |
1 |
FREE |
No |
Surgery |
1 |
FREE |
20g |
2 |
FREE |
No |
|
Wound Binding |
1 |
FREE |
FREE |
2 |
FREE |
50g |
|
3 |
FREE |
No |
|
4 |
FREE |
No |
|
5 |
FREE |
No |
Cantrips Taught |
|
Body Awareness |
Enhance Poison |
Bone Lore |
Exterminate |
Chill and Warm |
Freshen and sour |
Clean and Dirty |
Gather and Spill |
Cut |
Grow and shrivel |
Dampen and Dry |
Invisible Runes |
Detect Curse |
Living Temperature Gauge |
Detect Magic |
Study |
Detect Psychosis |
Sustain Self |
Dust |
Tear |
Element Analysis |
Tie and Untie |
Emotion Touch |
Vibration |
Steps to creating a Character |
Racial Templates - Human |
Racial Templates - Other |
Freak Rolls |
Military Characters |
Table One |
Table Two |
Table Three |
Military Scout |
Military Mage |
Military Soldier |
Militia |
Navy |
The Races |
Distances |
Laws |
The Lords |
World History |
Cities |
Maps |
Guilds |
Currency |
The Planes |
Hell |
Human Races - Eastern Continent |
Human Races - Western Continent |
'Animal' Races |
Non-Human Races |
Half-Breeds |
Elves |
Faerie and other Realm |
NPC Races |
Andian |
Arges |
Zambeshians |
Adram |
Ape-man |
Bearman |
Kaboi - Cat Folk |
Karnakks (Lizard-men) |
Kelpie |
Ratling |
Serpentine |
Wolfen |
Changelings |
Cyclops |
Dwarves |
Dwagar |
Gnomes |
Hobgoblin |
Merfolk |
Oceghyll |
Part Kobolds |
Tibbits |
Half-Elf |
Half-Orcs |
Half-Ogres |
Half-Trolls |
Ajor |
Dryads |
Dragon Newts |
Oakmen |
Playing a Lord |
Royal Family |
The Five Families |
Recent History |
Creating a Lord Character |
Drummond |
Grimstone |
Maddock |
Sedrin |
Warfields |
Baeggwyn |
Gefyn Dwyr |
Tyrnuedd |
Luagg |
Peldwyn |
Baeggwyn |
Feurdii |
Adwyn |
Lyngoch |
Maedyll |
Cefyn Graenog |
Dinnas Emyrs |
Llyn Cerrig Bach |
Tal-Y-Lyn |
Gefyn Dwyr |
Tanarsa Ritual |
Skill Summary Table |
Skills A |
Skills B |
Skills C |
Skills D |
Skills E - F |
Skills G - L |
Skills M |
Skills N - R |
Skills S |
Skills T |
Skills U - Z |
Baking |
Barbering |
Battle Magic |
Beautician |
Bee Keeping |
Biography |
Bladed Weapon |
Blow Pipe |
Blunt Weapons |
Boat Building |
Body Development |
Book Lore |
Bowmanry |
Brawling |
Brewing |
Butcher |
Daemon Lore |
Dance |
Defence Mastery |
Dentistry |
Disease Lore |
Disguise |
Distillery |
Dodge Blow |
Dowsing |
Drill |
Drug Resistance |
Dual-Weapon Combo |
Dying |
Magic Development |
Magic Manipulation |
Magic Mastery |
Magic Sense |
Management |
Marksmanship |
Martial Arts |
Masonry / Stone Working |
Meditation |
Metallurgy |
Milling |
Mining |
Missile |
Mythology |
Shaman Spirts |
Shamanistic Rituals |
Spirits - Animals |
Spirits - Creature |
Tanning |
Teaching |
Tear Throat |
Thatching |
Theology |
Throat Slit |
Thrown |
Tight Rope Walking |
Tinker |
Tobacconist |
Torture |
Tracking |
Trap Mastery |
Two-Handed Weapons |
Undead Lore |
Viniculture |
Weapon Mastery |
Wig Maker |
Wild Magic Mastery |
Wild's Lore |
Witch Curse |
Wound Binding |
Wrestling |
Wrestling - Sumo |
Yodelling |
Alchemy |
Armour |
Food and Lodgings |
Herbs |
Equipment |
Properties |
Weapons - Melee |
Weapons - Missile |
Alchemy Rules |
Etiquette |
Herbalism Rules |
Magic Rules |
Religion Rules |
Magic Rules |
Cantrips |
Mage and Apprentice Rules |
Magic Manipulations |
Magical Research |
Soul Fire Stone Ritual |
Bolster |
Charging |
Delay |
Distruct |
Effect Other |
Extension |
On / Off |
Permenency |
Range |
Re-Charge |
Stipulation |
Warding |
Avatars |
Blesses and Curses |
Religious Familiar |
Guidance and Sacrifices |
Holy & UnHoly Water |
Index of Gods |
Laying the Dead to rest |
Origin of Religion |
Religious Symbols |
Strictures |
The Priesthood |
Adventures |
World News 22/11/2010 |
World News 07/10/2010 |
World News 24/09/2010 |
Members Stories |
Tavern Wall |
Event Blog |
Rob |
Vicky |
Aerie - Intro and Prologue |
Aerie - Chapter One |
Aerie - Chapter Two |
Aerie - Chapter 3 |
Aerie - Chapter 4 |
The Game - Gods at Play |
The Game - New Pieces |
Gwynneth - Intro |
Gwynneth - Chapter 1 |
Gwynneth - Chapter 2 |
Gwynneth - Chapter 2 continued |
Gwynneth - Chapter 3 |
Gwynneth - Chapter 3 continued |
The Races |
Distances |
Laws |
The Lords |
World History |
Cities |
Maps |
Guilds |
Currency |
The Planes |
Hell |
Human Races - Eastern Continent |
Human Races - Western Continent |
'Animal' Races |
Non-Human Races |
Half-Breeds |
Elves |
Faerie and other Realm |
NPC Races |
Andian |
Arges |
Zambeshians |
Adram |
Ape-man |
Bearman |
Kaboi - Cat Folk |
Karnakks (Lizard-men) |
Kelpie |
Ratling |
Serpentine |
Wolfen |
Changelings |
Cyclops |
Dwarves |
Dwagar |
Gnomes |
Hobgoblin |
Merfolk |
Oceghyll |
Part Kobolds |
Tibbits |
Half-Elf |
Half-Orcs |
Half-Ogres |
Half-Trolls |
Ajor |
Dryads |
Dragon Newts |
Oakmen |
Playing a Lord |
Royal Family |
The Five Families |
Recent History |
Creating a Lord Character |
Drummond |
Grimstone |
Maddock |
Sedrin |
Warfields |
Baeggwyn |
Gefyn Dwyr |
Tyrnuedd |
Luagg |
Peldwyn |
Baeggwyn |
Feurdii |
Adwyn |
Lyngoch |
Maedyll |
Cefyn Graenog |
Dinnas Emyrs |
Llyn Cerrig Bach |
Tal-Y-Lyn |
Gefyn Dwyr |
Tanarsa Ritual |
Tanarsa Ritual |