CREATURE |
Description |
Passive Powers |
Active Powers |
Alignment / Notes |
Level 1 |
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Amoeba |
Huge single celled jelly- |
1) Fear fire. Shaman must back away from any fire. |
1) Envelop limb/head. The spirit will envelop a chosen limb immobilising it for 3 seconds |
Neutral |
Swarm |
Vast collection of insects |
1) Shields Shamans other spirits so that they cannot be attacked |
1) 30 seconds itch. |
Neutral |
Treeman / Ent |
Large humanoids resembling trees. Very slow and dull of reflexes |
1) Fear fire. Shaman must back away from any fire. |
1) Take root. Immunity to knock back effects |
Neutral |
Troll |
Ugly and loathsome humanoids. |
1) Immunity to ingested poisons |
1) Spit acid. Triple to player. 6 to monster - |
Neutral |
Level 2 |
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Amphisbaena |
Huge 2- |
1) Heat Vision 10' |
1) Shaman my bite a victim doing poison damage equal to his level |
Neutral |
2) Trip. Spirit can constrict victim's legs forcing them to fall over. |
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Fen Worm |
Vast 25' long worm. |
1) Swim |
1) Can carry shaman and up to 20 others as a boat. (1hr per level/20knots) |
Neutral |
Owl, Giant |
Look like a barn owl but 7' tall |
1) Silent Flight. Shaman can fly with a silence zone of 10' around them |
1) Zone of silence |
Good |
2) Racial histories |
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3) Identify artefact |
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Sandclam |
Huge 5' clam |
1) None |
1) Shaman can leave his clam (draw 5' ward like line) if transgressed the clam will snap shut on victims legs causing shamans level in damage to legs. |
Neutral |
Sunworm |
Large fat maggot, no eyes or appendages. |
1) Sunlight. Light area as torch on/off |
1) Electrical charge double (4) through. (quad (8) to metal armoured characters) |
Neutral |
Level 3 |
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Bloodsedge |
Looks like ordinary bracken bush. |
1) None |
1) Entangle victim for 30 seconds. |
Neutral |
Gold worm |
Small 6 golden worm |
1) Detect Treasure 50' |
1) Corrode. As shatter spell |
Neutral |
Pegasus |
Beautiful winged horse. |
1) Fly |
1) No goodly animal / monster will attack. |
Good |
2) Talk to animal |
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Level 4 |
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Bat (giant) |
Giant 10' bat |
1) Shaman can fly |
1) Shaman and 1 other can fly |
Neutral |
Griffon |
Front half is a huge bird of prey with wings. Back half is a lion |
1) No animal will attack |
1) Shaman can ride as a horse for long journeys; with one passenger. |
Neutral |
2) Windblast |
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Hippogriff |
Head and wings of giant eagle and body of a horse |
1) Fly |
1) Trample. Victim takes four 4's (6 to monster) and is knocked to the floor. |
Good |
Level 5 |
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Bog Octopus |
Massive 10' brown and green octopus. |
1) Shaman can walk on any swampy ground |
1) Knock back 10 up to 8 targets. |
Neutral |
2) Enveloping crush. 1 target is held for 10 seconds taking a single /triple to monster through every second. |
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Leech, Monstrous |
Vast 20' leech |
1) Shamans touch can drain bp's for a living target. 5 bps every second. The bp can be used to heal the shaman. |
1) Catatonia |
Neutral |
Scorpion, Giant |
Huge 10' Scorpion |
1) Night Vision |
1) Strength drain |
Evil |
Spider, Giant |
Huge 10' Spider |
1) Spider climb |
1) Power/level drain |
Evil |
Wyvern |
Resembles a dragon, but slightly smaller |
1) Flight with two passengers |
1) Bite 8 through |
Evil |
Level 6 |
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Lash worm |
Has two distinctive parts a root or anchor which houses the vital organs and a lash that it can flick out and smash into victims |
1) PC can stand motionless for his level in hours |
1) Shaman can knock back any who come within 10' area around him. This knock back is 10' |
Neutral |
Manticore |
Lion- |
1) Immunity to poison |
1) Remove poison effects |
Evil |
2) Fly |
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3) Poison sting natural (sleep for 15mins). |
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Minotaur |
Ferocious creatures of anarchy and chaos with a voracious appetite for warm flesh. |
1) Blood Lust. The Shaman will go into an uncontrollable frenzy if he sees blood. |
1) Ram for 10 to player/20 to monster Knock back 20' |
Evil |
2) Transmute flesh to healing. For every five mouthfuls of fresh meat consumed by the shaman he will cure himself 10lp's and 10bp's |
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Level 7 |
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Good Dragon Spirit |
These Huge and powerful spirits are capable of carrying up to 6 people (including shaman). |
1) The Shaman has a massive aura of power around him. No non- |
1) Will carry shaman and 5 others for 1hr x level |
Good |
2) Travels at speed of normal dragon without tiring. |
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3) Can bite for a 10 (15 to monsters) |
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Neutral Dragon Spirit |
These Huge and powerful spirits are capable of carrying up to 6 people (including shaman). |
1) The Shaman has a massive aura of power around him. No non- |
1) Will carry shaman and 5 others for 1hr x level |
Neutral |
2) Travels at speed of normal dragon without tiring. |
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3) Can bite for a 10 (15 to monsters) |
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Evil Dragon Spirit |
These Huge and powerful spirits are capable of carrying up to 6 people (including shaman). |
1) The Shaman has a massive aura of power around him. No non- |
1) Will carry shaman and 5 others for 1hr x level |
Evil |
2) Travels at speed of normal dragon without tiring. |
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3) Can bite for a 10 (15 to monsters) |
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Jabberwocky |
Large beasts with fully manipulative forelimbs. They have long scrawny necks and large ugly heads. Although they have wings they cannot fly. |
1) Regenerate to consciousness. If unconscious (0 to - |
1) Cause fear. |
Evil |
2) Corrosive Spit |
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Level 8 |
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Chimera |
About 15' long with three heads. Usually a cat, snake and goat. It also has a scorpion's tail. It also has bird like wings. |
1) Fly |
1) Bite 5. |
Evil |
2) Tail Sting. Poison damage at shamans level |
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3) Ram. Knock back 20' and break bone (ribs). |
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4) Roar of terror. Cause terror under 10' |
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Hydra |
Reptilian body with or without legs, with typically 7 heads. |
1) See through Darkness |
1) Regenerate limb/head. Shaman's limb or head will grow back if it is severed. Needs to be severed to heal. This heal is total. |
Evil |
2) Breathe Fire. As wind blast but triple (5 to monster) damage given. |
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Level 9 |
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Basilisk |
Huge 8- |
1) Shaman will keep flicking his tongue tasting the air (grants smell skill) |
1) Petrifying gave. Turn victim to stone. WP to resist. |
Evil |
Unicorn |
Wonderful white horse with a magical horn atop their head. |
1) Detect Magic |
1) Immunity to all magic spells |
Good |
Level 10 |
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Baalrukh |
A raging spirit of fire, almost as powerful as the named spirits |
1) Immunity to Fire |
1) Immunity to non- |
Evil |
2) Breathe fire as windblast 10 through. |
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Mabrathrax |
A foetid spirit of disease, almost as powerful as the named spirits |
1) all strikes cause infected wounds |
1) Pus stream. As wind blast but all enveloped gain a random disease. |
Evil |
2) Immunity to disease (but still exhibit the symptoms) |
2) Foetid wound next wound will wither the location hit. (can be any form of attack) |
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3) The shaman rolls a random disease and becomes a carrier |
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Mardagg |
The embodiment of death. Cloaked skeleton who carries a scythe. |
1) Immunity to all instant death spells |
1) Touch of death |
Evil |
Viydagg |
Young and Beautiful woman dressed in long white flowing robes, decked with flowers |
1)Immunity to non- |
1) Touch of undead banishment (any level) |
Good |
2) Restore Life suspended victim back to full hits. |
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3) Resurrect and person who is not blessed or a follower of a deity. |
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Spirit generated skills - |
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Some animal spirits grant skills passively to a shaman. This does not mean the shaman does know how to use those skills. He is being directed by his spirit or whispered to by their spirit. Once any of a spirit's Active powers is used any passive skill granted by the spirit is lost until the shaman re- |
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Spirit generated skills - |
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Some spirits will grant skills when activated. These skills will last a maximum of 1enc/15mins before being lost. |
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No Evil spirits may be contacted if a shaman has a good spirit and vice versa. |
Steps to creating a Character |
Racial Templates - Human |
Racial Templates - Other |
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Military Characters |
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Table One |
Table Two |
Table Three |
Military Scout |
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Kuge |
The Races |
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The Lords |
World History |
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Hell |
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Human Races - Western Continent |
'Animal' Races |
Non-Human Races |
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Elves |
Faerie and other Realm |
NPC Races |
Andian |
Arges |
Zambeshians |
Adram |
Ape-man |
Bearman |
Kaboi - Cat Folk |
Karnakks (Lizard-men) |
Kelpie |
Ratling |
Serpentine |
Wolfen |
Changelings |
Cyclops |
Dwarves |
Dwagar |
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Hobgoblin |
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Oceghyll |
Part Kobolds |
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Ajor |
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Dragon Newts |
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Playing a Lord |
Royal Family |
The Five Families |
Recent History |
Creating a Lord Character |
Drummond |
Grimstone |
Maddock |
Sedrin |
Warfields |
Drummond Family |
Grimstone family |
Maddock family |
Sedrin family |
Warfields family |
Lords Meeting - 10/05/2014 |
Baeggwyn |
Gefyn Dwyr |
Tyrnuedd |
Luagg |
Peldwyn |
Baeggwyn |
Feurdii |
Adwyn |
Lyngoch |
Maedyll |
Cefyn Graenog |
Dinnas Emyrs |
Llyn Cerrig Bach |
Tal-Y-Lyn |
Gefyn Dwyr |
Tanarsa Ritual |
Skill Summary Table |
Skills A |
Skills B |
Skills C |
Skills D |
Skills E - F |
Skills G - L |
Skills M |
Skills N - R |
Skills S |
Skills T |
Skills U - Z |
Baking |
Barbering |
Battle Magic |
Beautician |
Bee Keeping |
Biography |
Bladed Weapon |
Blow Pipe |
Blunt Weapons |
Boat Building |
Body Development |
Book Lore |
Bowmanry |
Brawling |
Brewing |
Butcher |
Daemon Lore |
Dance |
Defence Mastery |
Dentistry |
Disease Lore |
Disguise |
Distillery |
Dodge Blow |
Dowsing |
Drill |
Drug Resistance |
Dual-Weapon Combo |
Dying |
Magic Development |
Magic Manipulation |
Magic Mastery |
Magic Sense |
Management |
Marksmanship |
Martial Arts |
Masonry / Stone Working |
Meditation |
Metallurgy |
Milling |
Mining |
Missile |
Mythology |
Shaman Spirits |
Shamanistic Rituals |
Spirits - Animals |
Spirits - Creature |
Spirits - Plant |
Spirits - Power |
Tanning |
Teaching |
Tear Throat |
Thatching |
Theology |
Throat Slit |
Thrown |
Tight Rope Walking |
Tinker |
Tobacconist |
Torture |
Tracking |
Trap Mastery |
Two-Handed Weapons |
Undead Lore |
Viniculture |
Weapon Mastery |
Wig Maker |
Wild Magic Mastery |
Wild's Lore |
Witch Curse |
Wound Binding |
Wrestling |
Wrestling - Sumo |
Yodelling |
Alchemy |
Armour |
Clothing |
Food and Lodgings |
Herbs |
Equipment |
Properties |
Weapons - Melee |
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Alchemy Rules |
Broken Bones |
Business Rules |
Diseases |
Etiquette |
Herbalism Rules |
Magic Rules |
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Rune Mastery Rules |
Strength Drain |
Skins and their Properties |
Willpower |
Business Earnings |
Business Set Up Costs |
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Job Earnings Table |
Magic Rules |
Cantrips |
Mage and Apprentice Rules |
Magic Manipulations |
Magical Research |
Soul Fire Stone Ritual |
Bolster |
Charging |
Delay |
Distruct |
Effect Other |
Extension |
On / Off |
Permenency |
Range |
Re-Charge |
Stipulation |
Warding |
Avatars |
Blesses and Curses |
Religious Familiar |
Guidance and Sacrifices |
Holy & UnHoly Water |
Index of Gods |
Laying the Dead to rest |
Origin of Religion |
Religious Symbols |
Strictures |
The Priesthood |
Rune Mastery Q&A |
Adventures |
World News 22/11/2010 |
World News 07/10/2010 |
World News 24/09/2010 |
Members Stories |
Tavern Wall |
Event Blog |
United Luagg Alliance |
Rob |
Vicky |
Aerie - Intro and Prologue |
Aerie - Chapter One |
Aerie - Chapter Two |
Aerie - Chapter 3 |
Aerie - Chapter 4 |
The Game - Gods at Play |
The Game - New Pieces |
Gwynneth - Intro |
Gwynneth - Chapter 1 |
Gwynneth - Chapter 2 |
Gwynneth - Chapter 2 continued |
Gwynneth - Chapter 3 |
Gwynneth - Chapter 3 continued |
Shaman Spirits |
Shamanistic Rituals |
Spirits - Animals |
Spirits - Creature |
Spirits - Plant |
Spirits - Power |
Skill Summary Table |
Skills A |
Skills B |
Skills C |
Skills D |
Skills E - F |
Skills G - L |
Skills M |
Skills N - R |
Skills S |
Skills T |
Skills U - Z |
Baking |
Barbering |
Battle Magic |
Beautician |
Bee Keeping |
Biography |
Bladed Weapon |
Blow Pipe |
Blunt Weapons |
Boat Building |
Body Development |
Book Lore |
Bowmanry |
Brawling |
Brewing |
Butcher |
Daemon Lore |
Dance |
Defence Mastery |
Dentistry |
Disease Lore |
Disguise |
Distillery |
Dodge Blow |
Dowsing |
Drill |
Drug Resistance |
Dual-Weapon Combo |
Dying |
Magic Development |
Magic Manipulation |
Magic Mastery |
Magic Sense |
Management |
Marksmanship |
Martial Arts |
Masonry / Stone Working |
Meditation |
Metallurgy |
Milling |
Mining |
Missile |
Mythology |
Shaman Spirits |
Shamanistic Rituals |
Spirits - Animals |
Spirits - Creature |
Spirits - Plant |
Spirits - Power |
Tanning |
Teaching |
Tear Throat |
Thatching |
Theology |
Throat Slit |
Thrown |
Tight Rope Walking |
Tinker |
Tobacconist |
Torture |
Tracking |
Trap Mastery |
Two-Handed Weapons |
Undead Lore |
Viniculture |
Weapon Mastery |
Wig Maker |
Wild Magic Mastery |
Wild's Lore |
Witch Curse |
Wound Binding |
Wrestling |
Wrestling - Sumo |
Yodelling |
Shaman Spirits |
Shamanistic Rituals |
Spirits - Animals |
Spirits - Creature |
Spirits - Plant |
Spirits - Power |
Shaman Spirits |
Shamanistic Rituals |
Spirits - Animals |
Spirits - Creature |
Spirits - Plant |
Spirits - Power |
Skill Summary Table |
Skills A |
Skills B |
Skills C |
Skills D |
Skills E - F |
Skills G - L |
Skills M |
Skills N - R |
Skills S |
Skills T |
Skills U - Z |
Baking |
Barbering |
Battle Magic |
Beautician |
Bee Keeping |
Biography |
Bladed Weapon |
Blow Pipe |
Blunt Weapons |
Boat Building |
Body Development |
Book Lore |
Bowmanry |
Brawling |
Brewing |
Butcher |
Daemon Lore |
Dance |
Defence Mastery |
Dentistry |
Disease Lore |
Disguise |
Distillery |
Dodge Blow |
Dowsing |
Drill |
Drug Resistance |
Dual-Weapon Combo |
Dying |
Magic Development |
Magic Manipulation |
Magic Mastery |
Magic Sense |
Management |
Marksmanship |
Martial Arts |
Masonry / Stone Working |
Meditation |
Metallurgy |
Milling |
Mining |
Missile |
Mythology |
Shaman Spirits |
Shamanistic Rituals |
Spirits - Animals |
Spirits - Creature |
Spirits - Plant |
Spirits - Power |
Tanning |
Teaching |
Tear Throat |
Thatching |
Theology |
Throat Slit |
Thrown |
Tight Rope Walking |
Tinker |
Tobacconist |
Torture |
Tracking |
Trap Mastery |
Two-Handed Weapons |
Undead Lore |
Viniculture |
Weapon Mastery |
Wig Maker |
Wild Magic Mastery |
Wild's Lore |
Witch Curse |
Wound Binding |
Wrestling |
Wrestling - Sumo |
Yodelling |
Shaman Spirits |
Shamanistic Rituals |
Spirits - Animals |
Spirits - Creature |
Spirits - Plant |
Spirits - Power |
Shaman Spirits |
Shamanistic Rituals |
Spirits - Animals |
Spirits - Creature |
Spirits - Plant |
Spirits - Power |