Rank |
Category |
Hobby Skill |
Exp Cost |
Pro Lvl |
Cost |
Infinite |
UNC / HEALING |
NO |
3 (per rank) |
1 |
100 |
Skill |
Chi cost |
Location |
Notes |
Absolution |
1 |
Full Body |
This method of acupuncture gives the subject a feel good tingling along with a wonderful sensation of well being. +1DR and +1PR for the next adventure. |
Addiction |
2 |
Full Body |
By assisting withdrawal from addictions such as drug and alcohol dependency. The Acupuncturist may cure any addiction. The victim and healer must miss the next 1d6 adventures. |
Blind |
6 |
Foot or Hand |
Victim is blind until the pin is removed. |
Breathing control |
2 |
Chest |
Allows subject to hold their breath for 5 mins. 2 mins if being active. |
Calm |
1 |
Head |
Player may calm a subject with soothing words and his pins. Player can remove the effects of Frenzy, Fear and can treat Stress |
Concentration |
2 |
Back of hands |
Player may learn any skill in - |
Cupping |
+2 |
Full Body |
This skill will allow the player an additional +/- |
Cure Disease |
3 |
Foot |
The player must decide how much chi he is expending. If the chi expended (minus the 3 points for using the skill) matches the diseases level the ailment is cured in 1d3 missed adventures. |
Deafen |
5 |
Left Leg or Left Arm |
Victim is Deaf until the pin is removed. |
Ear Acupuncture |
1 |
Ear |
Ear acupuncture can be used for additional assistance in the treatment of pain associated with a disease. Placing acupuncture needles in the ear affects specific organs such as the liver and kidneys. These organs then release chemicals or allow continuous Chi flow in the meridians. Once the ear needles are removed, sunflower seeds can be taped onto the ears to allow on- This skill will allow the player an additional +/- |
Healing |
3 |
Location of wound |
Treatment for pain received after any wounding injury. It will restore 3LP and 3BP to victim. |
Kiss of the Dragon |
24 |
Back of the Neck |
By letting blood in and then stopping the blood from leaving the head the victim dies painfully, bleeding from the ears, nose mouth and eyes. Takes 3mins for victim to die. If the needle is removed the victim is disorientated for 30 seconds but is otherwise alright. |
Moxibustion |
2 |
Full Body |
Moxibustion is also used in conjunction with acupuncture. The science of acupuncture and Moxibustion is an important component of Eastern medicine used in prevention and treatment of disease. Moxibustion treats and prevents disease by applying heat to acupunctures points or certain locations of the human body. |
Moxibustion is used in the form of a stick or cone of wool. Often if a disease cannot be treated by acupuncture, it is then treated by Moxibustion. |
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This skill will allow the player an additional +1/- |
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Nerve Dull |
5 |
Limbs |
The victim has all feeling removed from their hands - |
Numb |
5 |
Limb |
Removes the feeling of pain to a given limb for 1 enc/15 mins. Limb may drop to - |
Pain |
2 |
Any |
Player can stick a victim which will cause incapacitating pain to that location for 30 seconds, (regardless if pin is removed). |
Pain Relief |
3 |
Full Body |
Player is able to insert pins to remove the pain and alleviate the ailments associated with arthritis, headache, PMS, and back pain. This skill will: - - Exhaustion - Delayed Labour - |
Paralyse |
10 |
Wrist |
Victim is totally frozen unable to move any body location except for the head. |
Paralyse Limb |
3 |
Any |
Player can stick a victim's location which will incapacitate that location until the pin is removed |
Pulse Diagnosis |
3 |
Wrist |
Pulse diagnosis is also used to diagnose a disease. There are over twelve different pulse positions on each wrist and twenty- |
Purge Poison |
01- |
Upper Arm |
This skill acts like an antidote (taken after poisoning). The chi expended corresponds to the equivalent antidote level.1= No effect (Alleviates symptoms but not effects) 2= Toxin effect 3= Nullify Toxin and +1PR 4= Nullify Toxin and restore all PR It takes 5 mins to fully purge a poison. |
Sleep |
1 |
Neck |
A willing target will fall into a natural sleep for 8 hours (regaining 5BP's) |
Steps to creating a Character |
Racial Templates - Human |
Racial Templates - Other |
Freak Rolls |
Military Characters |
Oriental Characters |
Table One |
Table Two |
Table Three |
Military Scout |
Military Mage |
Military Soldier |
Militia |
Navy |
Samurai or Ronin |
Sohei |
Ashigaru |
Ninja |
Kuge |
The Races |
Distances |
Laws |
The Lords |
World History |
Cities |
Maps |
Guilds |
Currency |
The Planes |
Hell |
Human Races - Eastern Continent |
Human Races - Western Continent |
'Animal' Races |
Non-Human Races |
Half-Breeds |
Elves |
Faerie and other Realm |
NPC Races |
Andian |
Arges |
Zambeshians |
Adram |
Ape-man |
Bearman |
Kaboi - Cat Folk |
Karnakks (Lizard-men) |
Kelpie |
Ratling |
Serpentine |
Wolfen |
Changelings |
Cyclops |
Dwarves |
Dwagar |
Gnomes |
Hobgoblin |
Merfolk |
Oceghyll |
Part Kobolds |
Tibbits |
Half-Elf |
Half-Orcs |
Half-Ogres |
Half-Trolls |
Ajor |
Dryads |
Dragon Newts |
Oakmen |
Playing a Lord |
Royal Family |
The Five Families |
Recent History |
Creating a Lord Character |
Drummond |
Grimstone |
Maddock |
Sedrin |
Warfields |
Drummond Family |
Grimstone family |
Maddock family |
Sedrin family |
Warfields family |
Lords Meeting - 10/05/2014 |
Baeggwyn |
Gefyn Dwyr |
Tyrnuedd |
Luagg |
Peldwyn |
Baeggwyn |
Feurdii |
Adwyn |
Lyngoch |
Maedyll |
Cefyn Graenog |
Dinnas Emyrs |
Llyn Cerrig Bach |
Tal-Y-Lyn |
Gefyn Dwyr |
Tanarsa Ritual |
Skill Summary Table |
Skills A |
Skills B |
Skills C |
Skills D |
Skills E - F |
Skills G - L |
Skills M |
Skills N - R |
Skills S |
Skills T |
Skills U - Z |
Baking |
Barbering |
Battle Magic |
Beautician |
Bee Keeping |
Biography |
Bladed Weapon |
Blow Pipe |
Blunt Weapons |
Boat Building |
Body Development |
Book Lore |
Bowmanry |
Brawling |
Brewing |
Butcher |
Daemon Lore |
Dance |
Defence Mastery |
Dentistry |
Disease Lore |
Disguise |
Distillery |
Dodge Blow |
Dowsing |
Drill |
Drug Resistance |
Dual-Weapon Combo |
Dying |
Magic Development |
Magic Manipulation |
Magic Mastery |
Magic Sense |
Management |
Marksmanship |
Martial Arts |
Masonry / Stone Working |
Meditation |
Metallurgy |
Milling |
Mining |
Missile |
Mythology |
Shaman Spirits |
Shamanistic Rituals |
Spirits - Animals |
Spirits - Creature |
Spirits - Plant |
Spirits - Power |
Tanning |
Teaching |
Tear Throat |
Thatching |
Theology |
Throat Slit |
Thrown |
Tight Rope Walking |
Tinker |
Tobacconist |
Torture |
Tracking |
Trap Mastery |
Two-Handed Weapons |
Undead Lore |
Viniculture |
Weapon Mastery |
Wig Maker |
Wild Magic Mastery |
Wild's Lore |
Witch Curse |
Wound Binding |
Wrestling |
Wrestling - Sumo |
Yodelling |
Alchemy |
Armour |
Clothing |
Food and Lodgings |
Herbs |
Equipment |
Properties |
Weapons - Melee |
Weapons - Missile |
Alchemy Rules |
Broken Bones |
Business Rules |
Diseases |
Etiquette |
Herbalism Rules |
Magic Rules |
Religion Rules |
Rune Mastery Rules |
Strength Drain |
Skins and their Properties |
Willpower |
Business Earnings |
Business Set Up Costs |
Profession Earnings |
Job Earnings Table |
Magic Rules |
Cantrips |
Mage and Apprentice Rules |
Magic Manipulations |
Magical Research |
Soul Fire Stone Ritual |
Bolster |
Charging |
Delay |
Distruct |
Effect Other |
Extension |
On / Off |
Permenency |
Range |
Re-Charge |
Stipulation |
Warding |
Avatars |
Blesses and Curses |
Religious Familiar |
Guidance and Sacrifices |
Holy & UnHoly Water |
Index of Gods |
Laying the Dead to rest |
Origin of Religion |
Religious Symbols |
Strictures |
The Priesthood |
Rune Mastery Q&A |
Adventures |
World News 22/11/2010 |
World News 07/10/2010 |
World News 24/09/2010 |
Members Stories |
Tavern Wall |
Event Blog |
United Luagg Alliance |
Rob |
Vicky |
Aerie - Intro and Prologue |
Aerie - Chapter One |
Aerie - Chapter Two |
Aerie - Chapter 3 |
Aerie - Chapter 4 |
The Game - Gods at Play |
The Game - New Pieces |
Gwynneth - Intro |
Gwynneth - Chapter 1 |
Gwynneth - Chapter 2 |
Gwynneth - Chapter 2 continued |
Gwynneth - Chapter 3 |
Gwynneth - Chapter 3 continued |
Skill Summary Table |
Skills A |
Skills B |
Skills C |
Skills D |
Skills E - F |
Skills G - L |
Skills M |
Skills N - R |
Skills S |
Skills T |
Skills U - Z |
Baking |
Barbering |
Battle Magic |
Beautician |
Bee Keeping |
Biography |
Bladed Weapon |
Blow Pipe |
Blunt Weapons |
Boat Building |
Body Development |
Book Lore |
Bowmanry |
Brawling |
Brewing |
Butcher |
Daemon Lore |
Dance |
Defence Mastery |
Dentistry |
Disease Lore |
Disguise |
Distillery |
Dodge Blow |
Dowsing |
Drill |
Drug Resistance |
Dual-Weapon Combo |
Dying |
Magic Development |
Magic Manipulation |
Magic Mastery |
Magic Sense |
Management |
Marksmanship |
Martial Arts |
Masonry / Stone Working |
Meditation |
Metallurgy |
Milling |
Mining |
Missile |
Mythology |
Shaman Spirits |
Shamanistic Rituals |
Spirits - Animals |
Spirits - Creature |
Spirits - Plant |
Spirits - Power |
Tanning |
Teaching |
Tear Throat |
Thatching |
Theology |
Throat Slit |
Thrown |
Tight Rope Walking |
Tinker |
Tobacconist |
Torture |
Tracking |
Trap Mastery |
Two-Handed Weapons |
Undead Lore |
Viniculture |
Weapon Mastery |
Wig Maker |
Wild Magic Mastery |
Wild's Lore |
Witch Curse |
Wound Binding |
Wrestling |
Wrestling - Sumo |
Yodelling |