Weapon |
Availability - |
Cost in Geltlings |
Notes |
||||
Standard |
+1 MC |
+2 MC |
Standard |
+1 MC |
+2 MC |
||
1- |
100% |
25% |
6% |
10 |
40 |
160 |
|
2- |
90% |
23% |
6% |
20 |
80 |
320 |
|
1- |
70% |
18% |
4% |
40 |
160 |
640 |
|
2- |
50% |
13% |
3% |
100 |
400 |
1600 |
+1 Dam |
Club/Cudgel |
100% |
25% |
6% |
2 |
8 |
32 |
|
Dagger |
100% |
25% |
6% |
2 |
8 |
32 |
|
Flail (1- |
30% |
8% |
2% |
60 |
240 |
960 |
+1 Dam See Skill |
Flail (2- |
30% |
8% |
2% |
100 |
400 |
1600 |
+1 Dam See Skill |
Great Axe |
30% |
8% |
2% |
200 |
800 |
3200 |
+1 Dam |
Great Hammer |
40% |
10% |
3% |
200 |
800 |
3200 |
Knock- |
Great Sword |
40% |
10% |
3% |
400 |
1600 |
6400 |
+1 Dam |
Hammer (1- |
80% |
20% |
5% |
40 |
160 |
340 |
|
Hammer (2- |
60% |
15% |
4% |
50 |
200 |
800 |
|
Mace (1Hand) |
60% |
15% |
4% |
40 |
160 |
640 |
|
Mace (2 Hand) |
50% |
13% |
3% |
50 |
200 |
800 |
|
Morning Star |
50% |
13% |
3% |
100 |
400 |
1600 |
|
Net |
100% |
25% |
6% |
4 |
16 |
64 |
|
Polearm |
60% |
15% |
4% |
75 |
300 |
1200 |
Polearm |
Sickle |
75% |
19% |
5% |
50 |
20 |
800 |
|
Sling |
100% |
25% |
6% |
1 |
4 |
16 |
|
Spear |
80% |
20% |
5% |
75 |
300 |
1200 |
|
Staff |
100% |
25% |
6% |
3 |
12 |
48 |
|
Staff, Iron Shod |
70% |
18% |
4% |
10 |
40 |
160 |
|
Sword (Basic - |
100% |
25% |
6% |
16 |
64 |
256 |
|
Sword, Bastard |
100% |
25% |
6% |
24 |
96 |
384 |
Hand and half |
Sword, Breaker |
20% |
5% |
1% |
200 |
800 |
3200 |
1 x adv. Snaps non- |
Sword, Long |
80% |
20% |
5% |
28 |
112 |
448 |
Thin bladed |
Sword, Short |
100% |
25% |
6% |
14 |
56 |
224 |
|
Sword, Two Handed |
75% |
19% |
5% |
100 |
400 |
1600 |
|
Trident |
20% |
5% |
1% |
15 |
60 |
240 |
|
Steps to creating a Character |
Racial Templates - Human |
Racial Templates - Other |
Freak Rolls |
Military Characters |
Oriental Characters |
Table One |
Table Two |
Table Three |
Military Scout |
Military Mage |
Military Soldier |
Militia |
Navy |
Samurai or Ronin |
Sohei |
Ashigaru |
Ninja |
Kuge |
The Races |
Distances |
Laws |
The Lords |
World History |
Cities |
Maps |
Guilds |
Currency |
The Planes |
Hell |
Human Races - Eastern Continent |
Human Races - Western Continent |
'Animal' Races |
Non-Human Races |
Half-Breeds |
Elves |
Faerie and other Realm |
NPC Races |
Andian |
Arges |
Zambeshians |
Adram |
Ape-man |
Bearman |
Kaboi - Cat Folk |
Karnakks (Lizard-men) |
Kelpie |
Ratling |
Serpentine |
Wolfen |
Changelings |
Cyclops |
Dwarves |
Dwagar |
Gnomes |
Hobgoblin |
Merfolk |
Oceghyll |
Part Kobolds |
Tibbits |
Half-Elf |
Half-Orcs |
Half-Ogres |
Half-Trolls |
Ajor |
Dryads |
Dragon Newts |
Oakmen |
Playing a Lord |
Royal Family |
The Five Families |
Recent History |
Creating a Lord Character |
Drummond |
Grimstone |
Maddock |
Sedrin |
Warfields |
Drummond Family |
Grimstone family |
Maddock family |
Sedrin family |
Warfields family |
Lords Meeting - 10/05/2014 |
Baeggwyn |
Gefyn Dwyr |
Tyrnuedd |
Luagg |
Peldwyn |
Baeggwyn |
Feurdii |
Adwyn |
Lyngoch |
Maedyll |
Cefyn Graenog |
Dinnas Emyrs |
Llyn Cerrig Bach |
Tal-Y-Lyn |
Gefyn Dwyr |
Tanarsa Ritual |
Skill Summary Table |
Skills A |
Skills B |
Skills C |
Skills D |
Skills E - F |
Skills G - L |
Skills M |
Skills N - R |
Skills S |
Skills T |
Skills U - Z |
Baking |
Barbering |
Battle Magic |
Beautician |
Bee Keeping |
Biography |
Bladed Weapon |
Blow Pipe |
Blunt Weapons |
Boat Building |
Body Development |
Book Lore |
Bowmanry |
Brawling |
Brewing |
Butcher |
Daemon Lore |
Dance |
Defence Mastery |
Dentistry |
Disease Lore |
Disguise |
Distillery |
Dodge Blow |
Dowsing |
Drill |
Drug Resistance |
Dual-Weapon Combo |
Dying |
Magic Development |
Magic Manipulation |
Magic Mastery |
Magic Sense |
Management |
Marksmanship |
Martial Arts |
Masonry / Stone Working |
Meditation |
Metallurgy |
Milling |
Mining |
Missile |
Mythology |
Shaman Spirts |
Shamanistic Rituals |
Spirits - Animals |
Spirits - Creature |
Tanning |
Teaching |
Tear Throat |
Thatching |
Theology |
Throat Slit |
Thrown |
Tight Rope Walking |
Tinker |
Tobacconist |
Torture |
Tracking |
Trap Mastery |
Two-Handed Weapons |
Undead Lore |
Viniculture |
Weapon Mastery |
Wig Maker |
Wild Magic Mastery |
Wild's Lore |
Witch Curse |
Wound Binding |
Wrestling |
Wrestling - Sumo |
Yodelling |
Alchemy |
Armour |
Clothing |
Food and Lodgings |
Herbs |
Equipment |
Properties |
Weapons - Melee |
Weapons - Missile |
Alchemy Rules |
Etiquette |
Herbalism Rules |
Magic Rules |
Religion Rules |
Rune Mastery Rules |
Skins and their Properties |
Magic Rules |
Cantrips |
Mage and Apprentice Rules |
Magic Manipulations |
Magical Research |
Soul Fire Stone Ritual |
Bolster |
Charging |
Delay |
Distruct |
Effect Other |
Extension |
On / Off |
Permenency |
Range |
Re-Charge |
Stipulation |
Warding |
Avatars |
Blesses and Curses |
Religious Familiar |
Guidance and Sacrifices |
Holy & UnHoly Water |
Index of Gods |
Laying the Dead to rest |
Origin of Religion |
Religious Symbols |
Strictures |
The Priesthood |
Rune Mastery Q&A |
Adventures |
World News 22/11/2010 |
World News 07/10/2010 |
World News 24/09/2010 |
Members Stories |
Tavern Wall |
Event Blog |
Rob |
Vicky |
Aerie - Intro and Prologue |
Aerie - Chapter One |
Aerie - Chapter Two |
Aerie - Chapter 3 |
Aerie - Chapter 4 |
The Game - Gods at Play |
The Game - New Pieces |
Gwynneth - Intro |
Gwynneth - Chapter 1 |
Gwynneth - Chapter 2 |
Gwynneth - Chapter 2 continued |
Gwynneth - Chapter 3 |
Gwynneth - Chapter 3 continued |
Alchemy |
Armour |
Clothing |
Food and Lodgings |
Herbs |
Equipment |
Properties |
Weapons - Melee |
Weapons - Missile |
Alchemy |
Armour |
Clothing |
Food and Lodgings |
Herbs |
Equipment |
Properties |
Weapons - Melee |
Weapons - Missile |